[Bf-funboard] Offset for procedural textures

Martin Poirier theeth at yahoo.com
Sat Oct 16 20:24:56 CEST 2004


That feature already exist. It's in the Map Input
panel of the material, and it's animatable by IPO.

Martin

--- Konrad Haenel <public at konrad-haenel.de> wrote:

> Hi there,
> 
> I am currently working on an animation that shows a
> pair of ski glinding 
> down an infinite plane of snow. The obvious solution
> for animating this 
> seems to put them on a static plane and animate the
> texture of the snow 
> (some normal mapping) to simulate movement.
> Unfortunately there is no 
> option to "offset" the position of noise-textures. I
> solved this using 
> an animated image-texture, but using the built-in
> procedural noise would 
> be more elegant and open more possibilities.
> 
> Offsetting procedural noises shouldn't be too hard
> to implement. Two 
> extra properties in the noise-texture-dialogue
> "offset-x" and "offset-y" 
> would be sufficient ... and these had to
> controllable via an IPO-curve 
> of course.
> 
> Or is this actually already possible and yet another
> feature I just 
> didn't find out how to use?
> 
> Greets,
> 
> Konrad
> _______________________
> www.konrad-haenel.de
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at projects.blender.org
>
http://projects.blender.org/mailman/listinfo/bf-funboard
> 



		
_______________________________
Do you Yahoo!?
Declare Yourself - Register online to vote today!
http://vote.yahoo.com


More information about the Bf-funboard mailing list