[Bf-funboard] Offset for procedural textures
William Reynish
wreynish at yahoo.dk
Sat Oct 16 20:22:19 CEST 2004
You could use the Object texture mapping method and
animate an empty to move the noise texture.
--- Konrad Haenel <public at konrad-haenel.de> skrev:
> Hi there,
>
> I am currently working on an animation that shows a
> pair of ski glinding
> down an infinite plane of snow. The obvious solution
> for animating this
> seems to put them on a static plane and animate the
> texture of the snow
> (some normal mapping) to simulate movement.
> Unfortunately there is no
> option to "offset" the position of noise-textures. I
> solved this using
> an animated image-texture, but using the built-in
> procedural noise would
> be more elegant and open more possibilities.
>
> Offsetting procedural noises shouldn't be too hard
> to implement. Two
> extra properties in the noise-texture-dialogue
> "offset-x" and "offset-y"
> would be sufficient ... and these had to
> controllable via an IPO-curve
> of course.
>
> Or is this actually already possible and yet another
> feature I just
> didn't find out how to use?
>
> Greets,
>
> Konrad
> _______________________
> www.konrad-haenel.de
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