[Bf-funboard] Offset for procedural textures

William Reynish wreynish at yahoo.dk
Sat Oct 16 20:22:19 CEST 2004

You could use the Object texture mapping method and
animate an empty to move the noise texture.

 --- Konrad Haenel <public at konrad-haenel.de> skrev: 
> Hi there,
> I am currently working on an animation that shows a
> pair of ski glinding 
> down an infinite plane of snow. The obvious solution
> for animating this 
> seems to put them on a static plane and animate the
> texture of the snow 
> (some normal mapping) to simulate movement.
> Unfortunately there is no 
> option to "offset" the position of noise-textures. I
> solved this using 
> an animated image-texture, but using the built-in
> procedural noise would 
> be more elegant and open more possibilities.
> Offsetting procedural noises shouldn't be too hard
> to implement. Two 
> extra properties in the noise-texture-dialogue
> "offset-x" and "offset-y" 
> would be sufficient ... and these had to
> controllable via an IPO-curve 
> of course.
> Or is this actually already possible and yet another
> feature I just 
> didn't find out how to use?
> Greets,
> Konrad
> _______________________
> www.konrad-haenel.de
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> Bf-funboard mailing list
> Bf-funboard at projects.blender.org

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