[Bf-funboard] Static Particle Movement
aligorith at hotmail.com
Wed Nov 24 04:33:09 CET 2004
It would be great if animated-static particles could avoid/move out of the
way of meshes coming near them. Currently, the particles only move according
the the mesh they came from. This means that if I had a character that was
covered with animated-static particles who had limbs and was moving another
object towards its body, the other object would almost appear to disappear.
Some sort of vertex detection or physics engine might do the trick?
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