[Bf-funboard] Un-build effect

Robert Wenzlaff rwenzlaff at soylent-green.com
Thu Nov 25 03:52:42 CET 2004

On Wednesday 24 November 2004 19:35, Konrad Haenel wrote:
> You mention something very interesting here:
> "Setting the alpha on a face is not particularly processor intensive,
> even for large meshes, and since it's a relatively obscure effect, it
> seems down grading it to the status of "plug-in" seems logical. "
> Is setting an alpha to faces of objects really so simple? I was looking
> for an object-based alpha-value (independent from the materials used)
> for quite some time in blender. This would really come in handy in
> countless situations (I made liberal use of that in MAX), I can't stress
> enough how much I am missing this. It may either be a plugin or an
> object property, I don't care as long as I can easily assign and animate it

Well, I said it wasn't processor intensive.  It may not be easy.....  But yes, 
a "post-multiply" for RGBA might be nice from python if such is not 

Do vertex colors store Alpha? 
   Senseless violence is such a terrible 
    waste of potential torture victims.
Robert Wenzlaff   rwenzlaff at soylent-green.com

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