[Bf-funboard] RE: Bf-funboard digest, Vol 1 #289 - 2 msgs

Tom Musgrove bf-funboard@blender.org
Tue, 23 Mar 2004 01:41:17 +0000


>
>Those two can easily be "emulated" by using a textured plane...
>

Good point.  Are background images imported onto a plane mesh?  Might it be 
worthwhile to make that the default behavior?


>A "magnification window"? Err... You mean... a 3D window? You knew
>you can have several 3d views, right?

Yes, I don't think I was clear on what I'd like.  Say I have four views of 
an object and they are zoomed out so that I can the whole object at once.  
However, in each view I need to precisely place multiple points as is needed 
in the face tutorial.  For your method I would need to have four seperate 
zoomed in windows for a total of 8 windows.  Also, if I were to change the 
view of one main window, to have a zoomed view of that window I'd have to 
change it manually as well.  Also, I'd have to change the location of the 
zoom window to update it to zoom a different portion.

With my idea, it is a 'zoom follows pointer', so if I move the mouse to a 
different view window, it is showing the zoomed location and perspecitve for 
the mouse in that window.

Thanks for the comments,

Tom M.

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