[Bf-funboard] Texture baker

trip bf-funboard@blender.org
Tue, 27 Jul 2004 19:14:29 -0400

On Jul 27, 2004, at 4:34 AM, jms wrote:

>>> jm
>> Aw ! Yes please, the new lscm makes it very easy to make up a quick 
>> broken UV map for testing a shader. And the UV paint script makes it 
>> even better. Yes please if you can alter the script that would be 
>> golden.
> You do not need to alterate the script, just delete the old uv and/or
> vertex color, then enter the vertex paint mode and you can see that 
> the mesh
> takes texture colors . If it is a tight mesh you will have
> a pretty resemblance . Give new uv and you will see these color in
> the uvpainter screen.  You have just to save the pict with or without
> line to show  uv coords.

Can you show an example of this ? I am sort of following it. But if it 
still takes alot of mesh to shot the detail then it is not the answer  
per say. A texture bake should be able to show all of the detail on the 
smallest mesh like a plane has an image mapped to it.

> jms