[Bf-funboard] Texture baker
Fri, 23 Jul 2004 00:49:28 +0200 (CEST)
On Thu, 22 Jul 2004, trip wrote:
> True test renders will still need to be made but far less tests to see a
> basic outlay of what the image will look like on the model. My understanding
> is, you can UV map textures on a mesh and see what it looks like and this is
> taken for granted, but textures are absent in this detail and is needed to
> get an even better idea of the image. Plus colors look better than drab grey
> or one flat color.
You do know that Blender does a full render and applies it as vertex colors
in CTRL-Z mode, right?