[Bf-funboard] Texture baker

alex bf-funboard@blender.org
Fri, 23 Jul 2004 00:49:28 +0200 (CEST)

On Thu, 22 Jul 2004, trip wrote:

> True test renders will still need to be made but far less tests to see a 
> basic outlay of what the image will look like on the model. My understanding 
> is, you can UV map textures on a mesh and see what it looks like and this is 
> taken for granted, but textures are absent in this detail and is needed to 
> get an even better idea of the image. Plus colors look better than drab grey 
> or one flat color.

You do know that Blender does a full render and applies it as vertex colors
in CTRL-Z mode, right?