[Bf-funboard] Texture baker
trip
bf-funboard@blender.org
Thu, 22 Jul 2004 19:18:10 -0400
vertex colors require to much mesh, uv image's only require one face
to get the entire detail of the image
On Jul 22, 2004, at 6:49 PM, alex wrote:
>
> On Thu, 22 Jul 2004, trip wrote:
>
>> True test renders will still need to be made but far less tests to
>> see a basic outlay of what the image will look like on the model. My
>> understanding is, you can UV map textures on a mesh and see what it
>> looks like and this is taken for granted, but textures are absent in
>> this detail and is needed to get an even better idea of the image.
>> Plus colors look better than drab grey or one flat color.
>
> You do know that Blender does a full render and applies it as vertex
> colors
> in CTRL-Z mode, right?
>
>
> alex@schnittenparadies.de
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