[Bf-funboard] Texture baker

trip bf-funboard@blender.org
Thu, 22 Jul 2004 19:18:10 -0400


vertex colors require to much mesh,  uv image's only require one face 
to get the entire detail of the image


On Jul 22, 2004, at 6:49 PM, alex wrote:

>
> On Thu, 22 Jul 2004, trip wrote:
>
>> True test renders will still need to be made but far less tests to 
>> see a basic outlay of what the image will look like on the model. My 
>> understanding is, you can UV map textures on a mesh and see what it 
>> looks like and this is taken for granted, but textures are absent in 
>> this detail and is needed to get an even better idea of the image. 
>> Plus colors look better than drab grey or one flat color.
>
> You do know that Blender does a full render and applies it as vertex 
> colors
> in CTRL-Z mode, right?
>
>
> alex@schnittenparadies.de
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