[Bf-funboard] blur on reflections

Serialsiner bf-funboard@blender.org
Tue, 17 Aug 2004 20:54:23 +0200


----- Original Message -----
From: "alex" <alex@schnittenparadies.de>
To: <bf-funboard@blender.org>
Sent: Tuesday, August 17, 2004 8:45 PM
Subject: Re: [Bf-funboard] blur on reflections


> On Tue, 17 Aug 2004, Serialsiner wrote:
>
> > Hi,
> >
> > I wish I could find a blur option in the reflection panel, that would be
> > useful to simulate brushed-aluminium-like metals or materials that don't
> > need sharp reflections ... I'm not a coder and I have no idea whether it
> > would be hard to implement but I think this feature is lacking in
Blender.
> >
> > Regards,
> >
> > Serialsiner
>
> Another thing: Did you try to use Nor textures to imitate the effect? In
> actual metal, it in fact _is_ the rough surface that gives the blurry
effect,
> so why not try to mimic it, especially with the improved OSA.

What do you mean by Nor textures ? I've tried the Nor channel (the one for
bump mapping) but it doesn't give acceptable results ...

> I don't know if that gives usable results, though.
>
>
> alex@schnittenparadies.de
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