[Bf-funboard] blur on reflections

alex bf-funboard@blender.org
Tue, 17 Aug 2004 21:02:27 +0200 (CEST)


On Tue, 17 Aug 2004, Serialsiner wrote:

>
> ----- Original Message -----
> From: "alex" <alex@schnittenparadies.de>
> To: <bf-funboard@blender.org>
> Sent: Tuesday, August 17, 2004 8:45 PM
> Subject: Re: [Bf-funboard] blur on reflections
>
>
>> On Tue, 17 Aug 2004, Serialsiner wrote:
>>
>>> Hi,
>>>
>>> I wish I could find a blur option in the reflection panel, that would be
>>> useful to simulate brushed-aluminium-like metals or materials that don't
>>> need sharp reflections ... I'm not a coder and I have no idea whether it
>>> would be hard to implement but I think this feature is lacking in
> Blender.
>>>
>>> Regards,
>>>
>>> Serialsiner
>>
>> Another thing: Did you try to use Nor textures to imitate the effect? In
>> actual metal, it in fact _is_ the rough surface that gives the blurry
> effect,
>> so why not try to mimic it, especially with the improved OSA.
>
> What do you mean by Nor textures ? I've tried the Nor channel (the one for
> bump mapping) but it doesn't give acceptable results ...

Yes, that's what I meant. Well, was just a thought.

alex@schnittenparadies.de