[Bf-funboard] Material Data-
Campbell Barton
bf-funboard@blender.org
Sat, 14 Aug 2004 13:22:27 +1000
Hi Kent
Yes, I do realize you can turn smoothing on and off- But often more
controle is needed.
Bust option is to have manual editing of normals- very face (like vert
colours)
I have offered 2k euro for this and Ton also has given his approval- But
nobody who can re-jig blenders internals has enough time.
Smoothing int that usefull since it smooths everything, outo smoothing
is good but per object and only applies to rendering.
- Cam
>In reply to Campbell Barton (cbarton@metavr.com):
>
>
>
>>>>>I thinks its a good way of giving the User control of how the mesh
>>>>>looks.
>>>>>at the moment you need to split the object up into many just to have
>>>>>different smoothing values.
>>>>>Many formats have the smoothing as a material value- I dont see why
>>>>>it cant be on the object and optionaly a sart of the material.
>>>>>
>>>>>
>>>>>
>>Then mabe blender needs smoothing groups- Would be a property of the
>>face- mabe 255 diferent smoothing groups per face?
>>
>>
>>
>
>Cambell, you do realise you can smoth parts of a mesh without spitting it up
>right?
>
>try this create a cube. Extrude the left side out and back from the camera.
>Then do the same on the right.
>Render and notice the sharp edges.
>
> .----.----.----.
> | | | |
> .----.----.----.
> ^
> select everything left of the ^ in edit mode
> and click set smooth
>
>then re render.
>
>Kent
>
>P.S. Sorry for the bad ascii art ;)
>
>
>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton@metavr.com
phone: AU (03) 5229 0241