[Bf-funboard] Material Data-
Kent Mein
bf-funboard@blender.org
Fri, 13 Aug 2004 18:50:17 -0500
In reply to Campbell Barton (cbarton@metavr.com):
> >>
> >>>I thinks its a good way of giving the User control of how the mesh
> >>>looks.
> >>>at the moment you need to split the object up into many just to have
> >>>different smoothing values.
> >>>Many formats have the smoothing as a material value- I dont see why
> >>>it cant be on the object and optionaly a sart of the material.
> >>>
> >
> Then mabe blender needs smoothing groups- Would be a property of the
> face- mabe 255 diferent smoothing groups per face?
>
Cambell, you do realise you can smoth parts of a mesh without spitting it up
right?
try this create a cube. Extrude the left side out and back from the camera.
Then do the same on the right.
Render and notice the sharp edges.
.----.----.----.
| | | |
.----.----.----.
^
select everything left of the ^ in edit mode
and click set smooth
then re render.
Kent
P.S. Sorry for the bad ascii art ;)
--
mein@cs.umn.edu
http://www.cs.umn.edu/~mein