[Bf-funboard] Blender UI redesign doc

Thorsten Wilms bf-funboard@blender.org
Mon, 22 Sep 2003 16:42:45 +0200


On Mon, Sep 22, 2003 at 10:26:48AM -0500, Stephen Swaney wrote:
> Matt Ebb wrote:
> > 
> > He's saying that those pixels are the 4 fastest-to-hit pixels, compared to
> > the other pixels on the screen. 
> 
> This is true for a User Interface if and only if the application 
> is running in full screen mode.  Not always the case.

It's true no matter what application is running in what ever state. Screen 
corners don't move:-b

And who's running blender not fully maximized anyway (can only be some non Linux/BSD 
users who don't know about the power of multiple desktops;-)

But true, putting things of importance into the corners of the blender window 
could be a problem, if blender is not in fullscreen mode. Could make target areas 
large enough even without corner-support. Even than those target areas could'nt be 
reached fast enough for them beeing far away from the main action.

However, for all kinds of icon- and menubars it would be wise to put them at screen 
edges whereever and whenever possible.


---
Thorsten