[Bf-funboard] New advanced features

Chando bf-funboard@blender.org
Sat, 21 Jun 2003 20:57:14 -0400


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Hi everyone,
First of all I think this Bf-funboard is a swell idea. I like the =
suggestion to start a newbee project to help would be programmers to =
understand the source code.=20
I my self am a programmer. I don't have many experience with C or C++ =
though. I made a paint programm once in C for a school assigment once.=20
But I think I'm confident that I am able to master C++ and how rendering =
works in a matter of a few months.
So in advance I looked uo some info about subsurface light scattering. I =
have this paper/ link where they explain how to implement SSS. It can be =
used with even with scanline renderers. This algorithm will render a SSS =
picture very fast (seconds).=20

Well, at this moment I am looking in to that to implement it in Blender. =
So watch out in the near future for further news from me.

If I can get that done, I will look into caustics for Blender. I =
figured, if Renderman can pull it off, then it can be done in Blender.

-- Toon Scheur --

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<DIV><FONT face=3DArial size=3D2>Hi everyone,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>First of all I think this Bf-funboard =
is a swell=20
idea. I like the suggestion to start a newbee project to help would be=20
programmers to understand the source code. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I my self am a programmer. I don't have =
many=20
experience with C or C++ though. I made a paint programm once in C for a =

school&nbsp;assigment once. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>But I think I'm confident that I am =
able to master=20
C++ and how rendering works in a matter of a few months.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>So in advance I looked uo some info =
about=20
subsurface light scattering. I have this paper/ link where they explain =
how to=20
implement SSS. It can be used with even with scanline renderers. This =
algorithm=20
will render a SSS picture very fast (seconds). </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Well, at this moment I am looking in to =
that to=20
implement it in Blender. So watch out in the near future for further =
news from=20
me.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>If I can get that done, I will look =
into caustics=20
for Blender. I figured, if Renderman can pull it off, then it can be =
done in=20
Blender.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>-- Toon Scheur =
--</FONT></DIV></BODY></HTML>

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