[Bf-funboard] another one!

Samo Korosec bf-funboard@blender.org
Mon, 21 Jul 2003 18:18:39 +0200

> I checked history, and in 2.25 it changed. So the question is:
> - do we want 'opengl render' (in 3d view header) to ALWAYS use a world  
> color, when that's available? 

Maybe that can be "solved" once/if custom object colors are implemented 
for wireframe/shaded views so one would have "schematic shade" for 
object or for the world color.

kind regards