[Bf-funboard] another one!

Roel Spruit bf-funboard@blender.org
Mon, 21 Jul 2003 18:26:48 +0200


on a related note, I am working on a comparison between different ways of
implementing custom colors. will take the world settings into account.

Roel

----- Original Message -----
From: "Samo Korosec" <samo@froodee.com>
To: <bf-funboard@blender.org>
Sent: Monday, July 21, 2003 6:18 PM
Subject: Re: [Bf-funboard] another one!


> > I checked history, and in 2.25 it changed. So the question is:
> >
> > - do we want 'opengl render' (in 3d view header) to ALWAYS use a world
> > color, when that's available?
>
> Maybe that can be "solved" once/if custom object colors are implemented
> for wireframe/shaded views so one would have "schematic shade" for
> object or for the world color.
>
> kind regards
> Samo
>
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