[Bf-funboard] thoughts on yafray integration
hans pachet
bf-funboard@blender.org
Thu, 10 Jul 2003 20:46:01 +0200
I have a few thoughts on the integration of yafray in blender. I think it's
important for blender to have at least one well integrated raytracer like
yafray. It would increase the quality of the works and it would make blender
more attractive.
The ideal for me would be that you can change your project to a yafray
project from the beginning. So for example there would be a toggle button
somewhere which lets you choose between a blender or a yafray project. When
you select the yafray option, only important things for yafray would appear
in the interface.
Eg : When adding a new material in the material buttons, you would get a
material window which lets you edit yafray shaders only, and not blender
shaders. It would have IOR and reflection sliders,... and so on, and would
let you choose between the generic or constant shader.
The same could be done in the lamp buttons and the render buttons.
Another problem would be that yafray uses an other data format for the
meshes, which makes the long and painful proces of exporting necessary.
Maybe this is a little naive and simplistic, but would it be possible to
make yafray use the blender mesh data without having to convert somehow?
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