[Bf-extensions-cvs] [7347930a] master: extra_objects: add rock gen: T71560

meta-androcto noreply at git.blender.org
Wed Dec 11 06:13:52 CET 2019


Commit: 7347930a0fa14e752929e28c9b48adf74597b018
Author: meta-androcto
Date:   Wed Dec 11 16:13:25 2019 +1100
Branches: master
https://developer.blender.org/rBA7347930a0fa14e752929e28c9b48adf74597b018

extra_objects: add rock gen: T71560

===================================================================

M	add_mesh_extra_objects/__init__.py
A	add_mesh_extra_objects/add_mesh_rocks/__init__.py
A	add_mesh_extra_objects/add_mesh_rocks/add_mesh_rocks.xml
A	add_mesh_extra_objects/add_mesh_rocks/factory.xml
A	add_mesh_extra_objects/add_mesh_rocks/randomize_texture.py
A	add_mesh_extra_objects/add_mesh_rocks/rockgen.py
A	add_mesh_extra_objects/add_mesh_rocks/settings.py
A	add_mesh_extra_objects/add_mesh_rocks/utils.py

===================================================================

diff --git a/add_mesh_extra_objects/__init__.py b/add_mesh_extra_objects/__init__.py
index d6f25f43..ff1d3037 100644
--- a/add_mesh_extra_objects/__init__.py
+++ b/add_mesh_extra_objects/__init__.py
@@ -85,6 +85,9 @@ else:
     from . import Wallfactory
     from . import add_mesh_triangles
 
+    from .add_mesh_rocks import __init__
+    from .add_mesh_rocks import rockgen
+
 import bpy
 from bpy.types import Menu
 
@@ -366,6 +369,8 @@ def register():
     for cls in classes:
         register_class(cls)
 
+    add_mesh_rocks.register()
+
     # Add "Extras" menu to the "Add Mesh" menu and context menu.
     bpy.types.VIEW3D_MT_mesh_add.append(menu_func)
     bpy.types.VIEW3D_MT_object_context_menu.prepend(Extras_contex_menu)
@@ -380,5 +385,7 @@ def unregister():
     for cls in reversed(classes):
         unregister_class(cls)
 
+    add_mesh_rocks.unregister()
+
 if __name__ == "__main__":
     register()
diff --git a/add_mesh_extra_objects/add_mesh_rocks/__init__.py b/add_mesh_extra_objects/add_mesh_rocks/__init__.py
new file mode 100644
index 00000000..6b0218dd
--- /dev/null
+++ b/add_mesh_extra_objects/add_mesh_rocks/__init__.py
@@ -0,0 +1,67 @@
+# Paul "BrikBot" Marshall
+# Created: July 1, 2011
+# Last Modified: September 26, 2013
+# Homepage (blog): http://post.darkarsenic.com/
+#                       //blog.darkarsenic.com/
+# Thanks to Meta-Androco, RickyBlender, Ace Dragon, and PKHG for ideas
+#   and testing.
+#
+# Coded in IDLE, tested in Blender 2.68a.  NumPy Recommended.
+# Search for "@todo" to quickly find sections that need work.
+#
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  The Blender Rock Creation tool is for rapid generation of
+#  mesh rocks in Blender.
+#  Copyright (C) 2011  Paul Marshall
+#
+#  This program is free software: you can redistribute it and/or modify
+#  it under the terms of the GNU General Public License as published by
+#  the Free Software Foundation, either version 3 of the License, or
+#  (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+    "name": "Rock Generator",
+    "author": "Paul Marshall (brikbot)",
+    "version": (1, 4),
+    "blender": (2, 80, 0),
+    "location": "View3D > Add > Rock Generator",
+    "description": "Adds a mesh rock to the Add Mesh menu",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
+    "Scripts/Add_Mesh/Rock_Generator",
+    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
+    "category": "Add Mesh"}
+
+if "bpy" in locals():
+    import importlib
+    importlib.reload(rockgen)
+
+else:
+    from . import rockgen
+
+import bpy
+
+
+# Register:
+def register():
+    rockgen.register()
+
+
+def unregister():
+    rockgen.unregister()
+
+
+if __name__ == "__main__":
+    register()
diff --git a/add_mesh_extra_objects/add_mesh_rocks/add_mesh_rocks.xml b/add_mesh_extra_objects/add_mesh_rocks/add_mesh_rocks.xml
new file mode 100644
index 00000000..08eb22e6
--- /dev/null
+++ b/add_mesh_extra_objects/add_mesh_rocks/add_mesh_rocks.xml
@@ -0,0 +1,403 @@
+<?xml version="1.0" ?>
+<!DOCTYPE settings [
+<!ELEMENT settings (default,preset*)>
+<!ELEMENT default (title,size,shape,material,random)>
+<!ELEMENT preset (title,size,shape,material,random)>
+<!ELEMENT title (#PCDATA)>
+<!ELEMENT size (scale+,skew+,use_scale_dis,scale_fac)>
+<!ELEMENT scale (axis,lower,upper)>
+<!ELEMENT axis (#PCDATA)>
+<!ELEMENT lower (#PCDATA)>
+<!ELEMENT upper (#PCDATA)>
+<!ELEMENT skew (axis,value)>
+<!ELEMENT value (#PCDATA)>
+<!ELEMENT use_scale_dis (#PCDATA)>
+<!ELEMENT scale_fac (#PCDATA)>
+<!ELEMENT shape (deform,rough,detail,display_detail,smooth_fac,smooth_it)>
+<!ELEMENT deform (#PCDATA)>
+<!ELEMENT rough (#PCDATA)>
+<!ELEMENT detail (#PCDATA)>
+<!ELEMENT display_detail (#PCDATA)>
+<!ELEMENT smooth_fac (#PCDATA)>
+<!ELEMENT smooth_it (#PCDATA)>
+<!ELEMENT material (mat_enable,mat_color,mat_bright,mat_rough,mat_spec,mat_hard,mat_use_trans,mat_alpha,mat_cloudy,mat_IOR,mat_mossy)>
+<!ELEMENT mat_enable (#PCDATA)>
+<!ELEMENT mat_color (#PCDATA)>
+<!ELEMENT mat_bright (#PCDATA)>
+<!ELEMENT mat_rough (#PCDATA)>
+<!ELEMENT mat_spec (#PCDATA)>
+<!ELEMENT mat_hard (#PCDATA)>
+<!ELEMENT mat_use_trans (#PCDATA)>
+<!ELEMENT mat_alpha (#PCDATA)>
+<!ELEMENT mat_cloudy (#PCDATA)>
+<!ELEMENT mat_IOR (#PCDATA)>
+<!ELEMENT mat_mossy (#PCDATA)>
+<!ELEMENT random (use_random_seed,user_seed)>
+<!ELEMENT use_generate (#PCDATA)>
+<!ELEMENT use_random_seed (#PCDATA)>
+<!ELEMENT user_seed (#PCDATA)>
+
+<!ATTLIST preset id ID #REQUIRED>
+]>
+<settings>
+	<default>
+		<title>Default</title>
+		<size>
+			<scale>
+				<axis>X</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<scale>
+				<axis>Y</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<scale>
+				<axis>Z</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<skew>
+				<axis>X</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Y</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Z</axis>
+				<value>0.0</value>
+			</skew>
+			<use_scale_dis>False</use_scale_dis>
+			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
+		</size>
+		<shape>
+			<deform>5.0</deform>
+			<rough>2.5</rough>
+			<detail>3</detail>
+			<display_detail>2</display_detail>
+			<smooth_fac>0.0</smooth_fac>
+			<smooth_it>0</smooth_it>
+		</shape>
+		<material>
+			<mat_enable>False</mat_enable>
+			<mat_color>[0.5, 0.5, 0.5]</mat_color>
+			<mat_bright>0.85</mat_bright>
+			<mat_rough>1.0</mat_rough>
+			<mat_spec>0.2</mat_spec>
+			<mat_hard>50</mat_hard>
+			<mat_use_trans>False</mat_use_trans>
+			<mat_alpha>0.0</mat_alpha>
+			<mat_cloudy>0.0</mat_cloudy>
+			<mat_IOR>1.0</mat_IOR>
+			<mat_mossy>0.0</mat_mossy>
+		</material>
+		<random>
+			<use_generate>True</use_generate>
+			<use_random_seed>True</use_random_seed>
+			<user_seed>1</user_seed>
+		</random>
+	</default>
+	<preset id="1">
+		<title>River Rock</title>
+		<size>
+			<scale>
+				<axis>X</axis>
+				<lower>0.5</lower>
+				<upper>1.25</upper>
+			</scale>
+			<scale>
+				<axis>Y</axis>
+				<lower>0.5</lower>
+				<upper>1.25</upper>
+			</scale>
+			<scale>
+				<axis>Z</axis>
+				<lower>0.5</lower>
+				<upper>1.25</upper>
+			</scale>
+			<skew>
+				<axis>X</axis>
+				<value>-0.5</value>
+			</skew>
+			<skew>
+				<axis>Y</axis>
+				<value>-0.5</value>
+			</skew>
+			<skew>
+				<axis>Z</axis>
+				<value>-0.5</value>
+			</skew>
+			<use_scale_dis>False</use_scale_dis>
+			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
+		</size>
+		<shape>
+			<deform>3.0</deform>
+			<rough>2.0</rough>
+			<detail>2</detail>
+			<display_detail>2</display_detail>
+			<smooth_fac>2.0</smooth_fac>
+			<smooth_it>2</smooth_it>
+		</shape>
+		<material>
+			<mat_enable>True</mat_enable>
+			<mat_color>[0.5, 0.5, 0.5]</mat_color>
+			<mat_bright>0.85</mat_bright>
+			<mat_rough>0.125</mat_rough>
+			<mat_spec>0.5</mat_spec>
+			<mat_hard>50</mat_hard>
+			<mat_use_trans>False</mat_use_trans>
+			<mat_alpha>0.0</mat_alpha>
+			<mat_cloudy>0.0</mat_cloudy>
+			<mat_IOR>1.0</mat_IOR>
+			<mat_mossy>0.0</mat_mossy>
+		</material>
+		<random>
+			<use_generate>True</use_generate>
+			<use_random_seed>True</use_random_seed>
+			<user_seed>1</user_seed>
+		</random>
+	</preset>
+	<preset id="2">
+		<title>Asteroid</title>
+		<size>
+			<scale>
+				<axis>X</axis>
+				<lower>1.0</lower>
+				<upper>5.0</upper>
+			</scale>
+			<scale>
+				<axis>Y</axis>
+				<lower>1.0</lower>
+				<upper>5.0</upper>
+			</scale>
+			<scale>
+				<axis>Z</axis>
+				<lower>1.0</lower>
+				<upper>5.0</upper>
+			</scale>
+			<skew>
+				<axis>X</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Y</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Z</axis>
+				<value>0.0</value>
+			</skew>
+			<use_scale_dis>False</use_scale_dis>
+			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
+		</size>
+		<shape>
+			<deform>7.5</deform>
+			<rough>3.0</rough>
+			<detail>4</detail>
+			<display_detail>3</display_detail>
+			<smooth_fac>0.0</smooth_fac>
+			<smooth_it>0</smooth_it>
+		</shape>
+		<material>
+			<mat_enable>True</mat_enable>
+			<mat_color>[0.3, 0.25, 0.2]</mat_color>
+			<mat_bright>0.85</mat_bright>
+			<mat_rough>1.5</mat_rough>
+			<mat_spec>0.25</mat_spec>
+			<mat_hard>30</mat_hard>
+			<mat_use_trans>False</mat_use_trans>
+			<mat_alpha>0.0</mat_alpha>
+			<mat_cloudy>0.0</mat_cloudy>
+			<mat_IOR>1.0</mat_IOR>
+			<mat_mossy>0.0</mat_mossy>
+		</material>
+		<random>
+			<use_generate>True</use_generate>
+			<use_random_seed>True</use_random_seed>
+			<user_seed>1</user_seed>
+		</random>
+	</preset>
+	<preset id="3">
+		<title>Sandstone</title>
+		<size>
+			<scale>
+				<axis>X</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<scale>
+				<axis>Y</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<scale>
+				<axis>Z</axis>
+				<lower>1.0</lower>
+				<upper>1.0</upper>
+			</scale>
+			<skew>
+				<axis>X</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Y</axis>
+				<value>0.0</value>
+			</skew>
+			<skew>
+				<axis>Z</axis>
+				<value>0.0</value>
+			</skew>
+			<use_scale_dis>True</use_scale_dis>
+			<scale_fac>[5.0, 5.0, 0.1]</scale_fac>
+		</size>
+		<shape>
+			<deform>0.5</deform>
+			<rough>1.0</rough>
+			<detail>3</detail>
+			<display_detail>3</display_detail>
+			<smooth_fac>2.0</smooth_fac>
+			<smooth_it>2</smooth_it>
+		</shape>
+		<material>
+			<mat_enable>True</mat_enable>
+			<mat_color>[0.5, 0.4, 0.35]</mat_color>
+			<mat_bright>0.85</mat_bright>
+			<mat_rough>0.1</mat_rough>
+			<mat_spec>0.2</mat_spec>
+			<mat_hard>50</mat_hard>
+			<mat_use_trans>False</mat_use_trans>
+			<mat_alpha>0.0</mat_alpha>
+			<mat_cloudy>0.0</mat_cloudy>
+			<mat_IOR>1.0</

@@ Diff output truncated at 10240 characters. @@



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