[Bf-extensions-cvs] [70b64977] master: add_mesh_rocks: give run in mesh extra objects addon: T71560

meta-androcto noreply at git.blender.org
Wed Dec 11 06:11:07 CET 2019


Commit: 70b649775eeeebedb02c1c7b7aa996a7f6294177
Author: meta-androcto
Date:   Wed Dec 11 16:10:47 2019 +1100
Branches: master
https://developer.blender.org/rBAC70b649775eeeebedb02c1c7b7aa996a7f6294177

add_mesh_rocks: give run in mesh extra objects addon: T71560

===================================================================

D	add_mesh_rocks/__init__.py
D	add_mesh_rocks/add_mesh_rocks.xml
D	add_mesh_rocks/factory.xml
D	add_mesh_rocks/randomize_texture.py
D	add_mesh_rocks/rockgen.py
D	add_mesh_rocks/settings.py
D	add_mesh_rocks/utils.py

===================================================================

diff --git a/add_mesh_rocks/__init__.py b/add_mesh_rocks/__init__.py
deleted file mode 100644
index e00bd87f..00000000
--- a/add_mesh_rocks/__init__.py
+++ /dev/null
@@ -1,67 +0,0 @@
-# Paul "BrikBot" Marshall
-# Created: July 1, 2011
-# Last Modified: September 26, 2013
-# Homepage (blog): http://post.darkarsenic.com/
-#                       //blog.darkarsenic.com/
-# Thanks to Meta-Androco, RickyBlender, Ace Dragon, and PKHG for ideas
-#   and testing.
-#
-# Coded in IDLE, tested in Blender 2.68a.  NumPy Recommended.
-# Search for "@todo" to quickly find sections that need work.
-#
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  The Blender Rock Creation tool is for rapid generation of
-#  mesh rocks in Blender.
-#  Copyright (C) 2011  Paul Marshall
-#
-#  This program is free software: you can redistribute it and/or modify
-#  it under the terms of the GNU General Public License as published by
-#  the Free Software Foundation, either version 3 of the License, or
-#  (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
-    "name": "Rock Generator",
-    "author": "Paul Marshall (brikbot)",
-    "version": (1, 4),
-    "blender": (2, 80, 0),
-    "location": "View3D > Add > Rock Generator",
-    "description": "Adds a mesh rock to the Add Mesh menu",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-    "Scripts/Add_Mesh/Rock_Generator",
-    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
-    "category": "Add Mesh"}
-
-
-if "bpy" in locals():
-    from importlib import reload
-    reload(rockgen)
-else:
-    from add_mesh_rocks import rockgen
-
-import bpy
-
-
-# Register:
-def register():
-    rockgen.register()
-
-
-def unregister():
-    rockgen.unregister()
-
-
-if __name__ == "__main__":
-    register()
diff --git a/add_mesh_rocks/add_mesh_rocks.xml b/add_mesh_rocks/add_mesh_rocks.xml
deleted file mode 100644
index 08eb22e6..00000000
--- a/add_mesh_rocks/add_mesh_rocks.xml
+++ /dev/null
@@ -1,403 +0,0 @@
-<?xml version="1.0" ?>
-<!DOCTYPE settings [
-<!ELEMENT settings (default,preset*)>
-<!ELEMENT default (title,size,shape,material,random)>
-<!ELEMENT preset (title,size,shape,material,random)>
-<!ELEMENT title (#PCDATA)>
-<!ELEMENT size (scale+,skew+,use_scale_dis,scale_fac)>
-<!ELEMENT scale (axis,lower,upper)>
-<!ELEMENT axis (#PCDATA)>
-<!ELEMENT lower (#PCDATA)>
-<!ELEMENT upper (#PCDATA)>
-<!ELEMENT skew (axis,value)>
-<!ELEMENT value (#PCDATA)>
-<!ELEMENT use_scale_dis (#PCDATA)>
-<!ELEMENT scale_fac (#PCDATA)>
-<!ELEMENT shape (deform,rough,detail,display_detail,smooth_fac,smooth_it)>
-<!ELEMENT deform (#PCDATA)>
-<!ELEMENT rough (#PCDATA)>
-<!ELEMENT detail (#PCDATA)>
-<!ELEMENT display_detail (#PCDATA)>
-<!ELEMENT smooth_fac (#PCDATA)>
-<!ELEMENT smooth_it (#PCDATA)>
-<!ELEMENT material (mat_enable,mat_color,mat_bright,mat_rough,mat_spec,mat_hard,mat_use_trans,mat_alpha,mat_cloudy,mat_IOR,mat_mossy)>
-<!ELEMENT mat_enable (#PCDATA)>
-<!ELEMENT mat_color (#PCDATA)>
-<!ELEMENT mat_bright (#PCDATA)>
-<!ELEMENT mat_rough (#PCDATA)>
-<!ELEMENT mat_spec (#PCDATA)>
-<!ELEMENT mat_hard (#PCDATA)>
-<!ELEMENT mat_use_trans (#PCDATA)>
-<!ELEMENT mat_alpha (#PCDATA)>
-<!ELEMENT mat_cloudy (#PCDATA)>
-<!ELEMENT mat_IOR (#PCDATA)>
-<!ELEMENT mat_mossy (#PCDATA)>
-<!ELEMENT random (use_random_seed,user_seed)>
-<!ELEMENT use_generate (#PCDATA)>
-<!ELEMENT use_random_seed (#PCDATA)>
-<!ELEMENT user_seed (#PCDATA)>
-
-<!ATTLIST preset id ID #REQUIRED>
-]>
-<settings>
-	<default>
-		<title>Default</title>
-		<size>
-			<scale>
-				<axis>X</axis>
-				<lower>1.0</lower>
-				<upper>1.0</upper>
-			</scale>
-			<scale>
-				<axis>Y</axis>
-				<lower>1.0</lower>
-				<upper>1.0</upper>
-			</scale>
-			<scale>
-				<axis>Z</axis>
-				<lower>1.0</lower>
-				<upper>1.0</upper>
-			</scale>
-			<skew>
-				<axis>X</axis>
-				<value>0.0</value>
-			</skew>
-			<skew>
-				<axis>Y</axis>
-				<value>0.0</value>
-			</skew>
-			<skew>
-				<axis>Z</axis>
-				<value>0.0</value>
-			</skew>
-			<use_scale_dis>False</use_scale_dis>
-			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
-		</size>
-		<shape>
-			<deform>5.0</deform>
-			<rough>2.5</rough>
-			<detail>3</detail>
-			<display_detail>2</display_detail>
-			<smooth_fac>0.0</smooth_fac>
-			<smooth_it>0</smooth_it>
-		</shape>
-		<material>
-			<mat_enable>False</mat_enable>
-			<mat_color>[0.5, 0.5, 0.5]</mat_color>
-			<mat_bright>0.85</mat_bright>
-			<mat_rough>1.0</mat_rough>
-			<mat_spec>0.2</mat_spec>
-			<mat_hard>50</mat_hard>
-			<mat_use_trans>False</mat_use_trans>
-			<mat_alpha>0.0</mat_alpha>
-			<mat_cloudy>0.0</mat_cloudy>
-			<mat_IOR>1.0</mat_IOR>
-			<mat_mossy>0.0</mat_mossy>
-		</material>
-		<random>
-			<use_generate>True</use_generate>
-			<use_random_seed>True</use_random_seed>
-			<user_seed>1</user_seed>
-		</random>
-	</default>
-	<preset id="1">
-		<title>River Rock</title>
-		<size>
-			<scale>
-				<axis>X</axis>
-				<lower>0.5</lower>
-				<upper>1.25</upper>
-			</scale>
-			<scale>
-				<axis>Y</axis>
-				<lower>0.5</lower>
-				<upper>1.25</upper>
-			</scale>
-			<scale>
-				<axis>Z</axis>
-				<lower>0.5</lower>
-				<upper>1.25</upper>
-			</scale>
-			<skew>
-				<axis>X</axis>
-				<value>-0.5</value>
-			</skew>
-			<skew>
-				<axis>Y</axis>
-				<value>-0.5</value>
-			</skew>
-			<skew>
-				<axis>Z</axis>
-				<value>-0.5</value>
-			</skew>
-			<use_scale_dis>False</use_scale_dis>
-			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
-		</size>
-		<shape>
-			<deform>3.0</deform>
-			<rough>2.0</rough>
-			<detail>2</detail>
-			<display_detail>2</display_detail>
-			<smooth_fac>2.0</smooth_fac>
-			<smooth_it>2</smooth_it>
-		</shape>
-		<material>
-			<mat_enable>True</mat_enable>
-			<mat_color>[0.5, 0.5, 0.5]</mat_color>
-			<mat_bright>0.85</mat_bright>
-			<mat_rough>0.125</mat_rough>
-			<mat_spec>0.5</mat_spec>
-			<mat_hard>50</mat_hard>
-			<mat_use_trans>False</mat_use_trans>
-			<mat_alpha>0.0</mat_alpha>
-			<mat_cloudy>0.0</mat_cloudy>
-			<mat_IOR>1.0</mat_IOR>
-			<mat_mossy>0.0</mat_mossy>
-		</material>
-		<random>
-			<use_generate>True</use_generate>
-			<use_random_seed>True</use_random_seed>
-			<user_seed>1</user_seed>
-		</random>
-	</preset>
-	<preset id="2">
-		<title>Asteroid</title>
-		<size>
-			<scale>
-				<axis>X</axis>
-				<lower>1.0</lower>
-				<upper>5.0</upper>
-			</scale>
-			<scale>
-				<axis>Y</axis>
-				<lower>1.0</lower>
-				<upper>5.0</upper>
-			</scale>
-			<scale>
-				<axis>Z</axis>
-				<lower>1.0</lower>
-				<upper>5.0</upper>
-			</scale>
-			<skew>
-				<axis>X</axis>
-				<value>0.0</value>
-			</skew>
-			<skew>
-				<axis>Y</axis>
-				<value>0.0</value>
-			</skew>
-			<skew>
-				<axis>Z</axis>
-				<value>0.0</value>
-			</skew>
-			<use_scale_dis>False</use_scale_dis>
-			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
-		</size>
-		<shape>
-			<deform>7.5</deform>
-			<rough>3.0</rough>
-			<detail>4</detail>
-			<display_detail>3</display_detail>
-			<smooth_fac>0.0</smooth_fac>
-			<smooth_it>0</smooth_it>
-		</shape>
-		<material>
-			<mat_enable>True</mat_enable>
-			<mat_color>[0.3, 0.25, 0.2]</mat_color>
-			<mat_bright>0.85</mat_bright>
-			<mat_rough>1.5</mat_rough>
-			<mat_spec>0.25</mat_spec>
-			<mat_hard>30</mat_hard>
-			<mat_use_trans>False</mat_use_trans>
-			<mat_alpha>0.0</mat_alpha>
-			<mat_cloudy>0.0</mat_cloudy>
-			<mat_IOR>1.0</mat_IOR>
-			<mat_mossy>0.0</mat_mossy>
-		</material>
-		<random>
-			<use_generate>True</use_generate>
-			<use_random_seed>True</use_random_seed>
-			<user_seed>1</user_seed>
-		</random>
-	</preset>
-	<preset id="3">
-		<title>Sandstone</title>
-		<size>
-			<scale>
-				<axis>X</axis>
-				<lower>1.0</lower>
-				<upper>1.0</upper>
-			</scale>
-			<scale>
-				<axis>Y</axis>
-				<lower>1.0</lower>
-				<upper>1.0</upper>
-			</scale>
-			<scale>
-				<axis>Z</axis>
-				<lower>1.0</lower>
-				<upper>1.0</upper>
-			</scale>
-			<skew>
-				<axis>X</axis>
-				<value>0.0</value>
-			</skew>
-			<skew>
-				<axis>Y</axis>
-				<value>0.0</value>
-			</skew>
-			<skew>
-				<axis>Z</axis>
-				<value>0.0</value>
-			</skew>
-			<use_scale_dis>True</use_scale_dis>
-			<scale_fac>[5.0, 5.0, 0.1]</scale_fac>
-		</size>
-		<shape>
-			<deform>0.5</deform>
-			<rough>1.0</rough>
-			<detail>3</detail>
-			<display_detail>3</display_detail>
-			<smooth_fac>2.0</smooth_fac>
-			<smooth_it>2</smooth_it>
-		</shape>
-		<material>
-			<mat_enable>True</mat_enable>
-			<mat_color>[0.5, 0.4, 0.35]</mat_color>
-			<mat_bright>0.85</mat_bright>
-			<mat_rough>0.1</mat_rough>
-			<mat_spec>0.2</mat_spec>
-			<mat_hard>50</mat_hard>
-			<mat_use_trans>False</mat_use_trans>
-			<mat_alpha>0.0</mat_alpha>
-			<mat_cloudy>0.0</mat_cloudy>
-			<mat_IOR>1.0</mat_IOR>
-			<mat_mossy>0.0</mat_mossy>
-		</material>
-		<random>
-			<use_generate>True</use_generate>
-			<use_random_seed>True</use_random_seed>
-			<user_seed>1</user_seed>
-		</random>
-	</preset>
-	<preset id="4">
-		<title>Ice</title>
-		<size>
-			<scale>
-				<axis>X</axis>
-				<lower>0.0</lower>
-				<upper>2.0</upper>
-			</scale>
-			<scale>
-				<axis>Y</axis>
-				<lower>0.0</lower>
-				<upper>2.0</upper>
-			</scale>
-			<scale>
-				<axis>Z</axis>
-				<lower>0.0</lower>
-				<upper>2.0</upper>
-			</scale>
-			<skew>
-				<axis>X</axis>
-				<value>0.0</value>
-			</skew>
-			<skew>
-				<axis>Y</axis>
-				<value>0.0</value>
-			</skew>
-			<skew>
-				<axis>Z</axis>
-				<value>0.0</value>
-			</skew>
-			<use_scale_dis>False</use_scale_dis>
-			<scale_fac>[1.0, 1.0, 1.0]</scale_fac>
-		</size>
-		<shape>
-			<deform>5.0</deform>
-			<rough>1.0</rough>
-			<detail>3</detail>
-			<display_detail>2</display_detail>
-			<smooth_fac>2.0</smooth_fac>
-			<smooth_it>1</smooth_it>
-		</shape>
-		<material>


@@ Diff output truncated at 10240 characters. @@



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