[Bf-extensions-cvs] [70b64977] master: add_mesh_rocks: give run in mesh extra objects addon: T71560
meta-androcto
noreply at git.blender.org
Wed Dec 11 06:11:07 CET 2019
Commit: 70b649775eeeebedb02c1c7b7aa996a7f6294177
Author: meta-androcto
Date: Wed Dec 11 16:10:47 2019 +1100
Branches: master
https://developer.blender.org/rBAC70b649775eeeebedb02c1c7b7aa996a7f6294177
add_mesh_rocks: give run in mesh extra objects addon: T71560
===================================================================
D add_mesh_rocks/__init__.py
D add_mesh_rocks/add_mesh_rocks.xml
D add_mesh_rocks/factory.xml
D add_mesh_rocks/randomize_texture.py
D add_mesh_rocks/rockgen.py
D add_mesh_rocks/settings.py
D add_mesh_rocks/utils.py
===================================================================
diff --git a/add_mesh_rocks/__init__.py b/add_mesh_rocks/__init__.py
deleted file mode 100644
index e00bd87f..00000000
--- a/add_mesh_rocks/__init__.py
+++ /dev/null
@@ -1,67 +0,0 @@
-# Paul "BrikBot" Marshall
-# Created: July 1, 2011
-# Last Modified: September 26, 2013
-# Homepage (blog): http://post.darkarsenic.com/
-# //blog.darkarsenic.com/
-# Thanks to Meta-Androco, RickyBlender, Ace Dragon, and PKHG for ideas
-# and testing.
-#
-# Coded in IDLE, tested in Blender 2.68a. NumPy Recommended.
-# Search for "@todo" to quickly find sections that need work.
-#
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# The Blender Rock Creation tool is for rapid generation of
-# mesh rocks in Blender.
-# Copyright (C) 2011 Paul Marshall
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see <http://www.gnu.org/licenses/>.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
- "name": "Rock Generator",
- "author": "Paul Marshall (brikbot)",
- "version": (1, 4),
- "blender": (2, 80, 0),
- "location": "View3D > Add > Rock Generator",
- "description": "Adds a mesh rock to the Add Mesh menu",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
- "Scripts/Add_Mesh/Rock_Generator",
- "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
- "category": "Add Mesh"}
-
-
-if "bpy" in locals():
- from importlib import reload
- reload(rockgen)
-else:
- from add_mesh_rocks import rockgen
-
-import bpy
-
-
-# Register:
-def register():
- rockgen.register()
-
-
-def unregister():
- rockgen.unregister()
-
-
-if __name__ == "__main__":
- register()
diff --git a/add_mesh_rocks/add_mesh_rocks.xml b/add_mesh_rocks/add_mesh_rocks.xml
deleted file mode 100644
index 08eb22e6..00000000
--- a/add_mesh_rocks/add_mesh_rocks.xml
+++ /dev/null
@@ -1,403 +0,0 @@
-<?xml version="1.0" ?>
-<!DOCTYPE settings [
-<!ELEMENT settings (default,preset*)>
-<!ELEMENT default (title,size,shape,material,random)>
-<!ELEMENT preset (title,size,shape,material,random)>
-<!ELEMENT title (#PCDATA)>
-<!ELEMENT size (scale+,skew+,use_scale_dis,scale_fac)>
-<!ELEMENT scale (axis,lower,upper)>
-<!ELEMENT axis (#PCDATA)>
-<!ELEMENT lower (#PCDATA)>
-<!ELEMENT upper (#PCDATA)>
-<!ELEMENT skew (axis,value)>
-<!ELEMENT value (#PCDATA)>
-<!ELEMENT use_scale_dis (#PCDATA)>
-<!ELEMENT scale_fac (#PCDATA)>
-<!ELEMENT shape (deform,rough,detail,display_detail,smooth_fac,smooth_it)>
-<!ELEMENT deform (#PCDATA)>
-<!ELEMENT rough (#PCDATA)>
-<!ELEMENT detail (#PCDATA)>
-<!ELEMENT display_detail (#PCDATA)>
-<!ELEMENT smooth_fac (#PCDATA)>
-<!ELEMENT smooth_it (#PCDATA)>
-<!ELEMENT material (mat_enable,mat_color,mat_bright,mat_rough,mat_spec,mat_hard,mat_use_trans,mat_alpha,mat_cloudy,mat_IOR,mat_mossy)>
-<!ELEMENT mat_enable (#PCDATA)>
-<!ELEMENT mat_color (#PCDATA)>
-<!ELEMENT mat_bright (#PCDATA)>
-<!ELEMENT mat_rough (#PCDATA)>
-<!ELEMENT mat_spec (#PCDATA)>
-<!ELEMENT mat_hard (#PCDATA)>
-<!ELEMENT mat_use_trans (#PCDATA)>
-<!ELEMENT mat_alpha (#PCDATA)>
-<!ELEMENT mat_cloudy (#PCDATA)>
-<!ELEMENT mat_IOR (#PCDATA)>
-<!ELEMENT mat_mossy (#PCDATA)>
-<!ELEMENT random (use_random_seed,user_seed)>
-<!ELEMENT use_generate (#PCDATA)>
-<!ELEMENT use_random_seed (#PCDATA)>
-<!ELEMENT user_seed (#PCDATA)>
-
-<!ATTLIST preset id ID #REQUIRED>
-]>
-<settings>
- <default>
- <title>Default</title>
- <size>
- <scale>
- <axis>X</axis>
- <lower>1.0</lower>
- <upper>1.0</upper>
- </scale>
- <scale>
- <axis>Y</axis>
- <lower>1.0</lower>
- <upper>1.0</upper>
- </scale>
- <scale>
- <axis>Z</axis>
- <lower>1.0</lower>
- <upper>1.0</upper>
- </scale>
- <skew>
- <axis>X</axis>
- <value>0.0</value>
- </skew>
- <skew>
- <axis>Y</axis>
- <value>0.0</value>
- </skew>
- <skew>
- <axis>Z</axis>
- <value>0.0</value>
- </skew>
- <use_scale_dis>False</use_scale_dis>
- <scale_fac>[1.0, 1.0, 1.0]</scale_fac>
- </size>
- <shape>
- <deform>5.0</deform>
- <rough>2.5</rough>
- <detail>3</detail>
- <display_detail>2</display_detail>
- <smooth_fac>0.0</smooth_fac>
- <smooth_it>0</smooth_it>
- </shape>
- <material>
- <mat_enable>False</mat_enable>
- <mat_color>[0.5, 0.5, 0.5]</mat_color>
- <mat_bright>0.85</mat_bright>
- <mat_rough>1.0</mat_rough>
- <mat_spec>0.2</mat_spec>
- <mat_hard>50</mat_hard>
- <mat_use_trans>False</mat_use_trans>
- <mat_alpha>0.0</mat_alpha>
- <mat_cloudy>0.0</mat_cloudy>
- <mat_IOR>1.0</mat_IOR>
- <mat_mossy>0.0</mat_mossy>
- </material>
- <random>
- <use_generate>True</use_generate>
- <use_random_seed>True</use_random_seed>
- <user_seed>1</user_seed>
- </random>
- </default>
- <preset id="1">
- <title>River Rock</title>
- <size>
- <scale>
- <axis>X</axis>
- <lower>0.5</lower>
- <upper>1.25</upper>
- </scale>
- <scale>
- <axis>Y</axis>
- <lower>0.5</lower>
- <upper>1.25</upper>
- </scale>
- <scale>
- <axis>Z</axis>
- <lower>0.5</lower>
- <upper>1.25</upper>
- </scale>
- <skew>
- <axis>X</axis>
- <value>-0.5</value>
- </skew>
- <skew>
- <axis>Y</axis>
- <value>-0.5</value>
- </skew>
- <skew>
- <axis>Z</axis>
- <value>-0.5</value>
- </skew>
- <use_scale_dis>False</use_scale_dis>
- <scale_fac>[1.0, 1.0, 1.0]</scale_fac>
- </size>
- <shape>
- <deform>3.0</deform>
- <rough>2.0</rough>
- <detail>2</detail>
- <display_detail>2</display_detail>
- <smooth_fac>2.0</smooth_fac>
- <smooth_it>2</smooth_it>
- </shape>
- <material>
- <mat_enable>True</mat_enable>
- <mat_color>[0.5, 0.5, 0.5]</mat_color>
- <mat_bright>0.85</mat_bright>
- <mat_rough>0.125</mat_rough>
- <mat_spec>0.5</mat_spec>
- <mat_hard>50</mat_hard>
- <mat_use_trans>False</mat_use_trans>
- <mat_alpha>0.0</mat_alpha>
- <mat_cloudy>0.0</mat_cloudy>
- <mat_IOR>1.0</mat_IOR>
- <mat_mossy>0.0</mat_mossy>
- </material>
- <random>
- <use_generate>True</use_generate>
- <use_random_seed>True</use_random_seed>
- <user_seed>1</user_seed>
- </random>
- </preset>
- <preset id="2">
- <title>Asteroid</title>
- <size>
- <scale>
- <axis>X</axis>
- <lower>1.0</lower>
- <upper>5.0</upper>
- </scale>
- <scale>
- <axis>Y</axis>
- <lower>1.0</lower>
- <upper>5.0</upper>
- </scale>
- <scale>
- <axis>Z</axis>
- <lower>1.0</lower>
- <upper>5.0</upper>
- </scale>
- <skew>
- <axis>X</axis>
- <value>0.0</value>
- </skew>
- <skew>
- <axis>Y</axis>
- <value>0.0</value>
- </skew>
- <skew>
- <axis>Z</axis>
- <value>0.0</value>
- </skew>
- <use_scale_dis>False</use_scale_dis>
- <scale_fac>[1.0, 1.0, 1.0]</scale_fac>
- </size>
- <shape>
- <deform>7.5</deform>
- <rough>3.0</rough>
- <detail>4</detail>
- <display_detail>3</display_detail>
- <smooth_fac>0.0</smooth_fac>
- <smooth_it>0</smooth_it>
- </shape>
- <material>
- <mat_enable>True</mat_enable>
- <mat_color>[0.3, 0.25, 0.2]</mat_color>
- <mat_bright>0.85</mat_bright>
- <mat_rough>1.5</mat_rough>
- <mat_spec>0.25</mat_spec>
- <mat_hard>30</mat_hard>
- <mat_use_trans>False</mat_use_trans>
- <mat_alpha>0.0</mat_alpha>
- <mat_cloudy>0.0</mat_cloudy>
- <mat_IOR>1.0</mat_IOR>
- <mat_mossy>0.0</mat_mossy>
- </material>
- <random>
- <use_generate>True</use_generate>
- <use_random_seed>True</use_random_seed>
- <user_seed>1</user_seed>
- </random>
- </preset>
- <preset id="3">
- <title>Sandstone</title>
- <size>
- <scale>
- <axis>X</axis>
- <lower>1.0</lower>
- <upper>1.0</upper>
- </scale>
- <scale>
- <axis>Y</axis>
- <lower>1.0</lower>
- <upper>1.0</upper>
- </scale>
- <scale>
- <axis>Z</axis>
- <lower>1.0</lower>
- <upper>1.0</upper>
- </scale>
- <skew>
- <axis>X</axis>
- <value>0.0</value>
- </skew>
- <skew>
- <axis>Y</axis>
- <value>0.0</value>
- </skew>
- <skew>
- <axis>Z</axis>
- <value>0.0</value>
- </skew>
- <use_scale_dis>True</use_scale_dis>
- <scale_fac>[5.0, 5.0, 0.1]</scale_fac>
- </size>
- <shape>
- <deform>0.5</deform>
- <rough>1.0</rough>
- <detail>3</detail>
- <display_detail>3</display_detail>
- <smooth_fac>2.0</smooth_fac>
- <smooth_it>2</smooth_it>
- </shape>
- <material>
- <mat_enable>True</mat_enable>
- <mat_color>[0.5, 0.4, 0.35]</mat_color>
- <mat_bright>0.85</mat_bright>
- <mat_rough>0.1</mat_rough>
- <mat_spec>0.2</mat_spec>
- <mat_hard>50</mat_hard>
- <mat_use_trans>False</mat_use_trans>
- <mat_alpha>0.0</mat_alpha>
- <mat_cloudy>0.0</mat_cloudy>
- <mat_IOR>1.0</mat_IOR>
- <mat_mossy>0.0</mat_mossy>
- </material>
- <random>
- <use_generate>True</use_generate>
- <use_random_seed>True</use_random_seed>
- <user_seed>1</user_seed>
- </random>
- </preset>
- <preset id="4">
- <title>Ice</title>
- <size>
- <scale>
- <axis>X</axis>
- <lower>0.0</lower>
- <upper>2.0</upper>
- </scale>
- <scale>
- <axis>Y</axis>
- <lower>0.0</lower>
- <upper>2.0</upper>
- </scale>
- <scale>
- <axis>Z</axis>
- <lower>0.0</lower>
- <upper>2.0</upper>
- </scale>
- <skew>
- <axis>X</axis>
- <value>0.0</value>
- </skew>
- <skew>
- <axis>Y</axis>
- <value>0.0</value>
- </skew>
- <skew>
- <axis>Z</axis>
- <value>0.0</value>
- </skew>
- <use_scale_dis>False</use_scale_dis>
- <scale_fac>[1.0, 1.0, 1.0]</scale_fac>
- </size>
- <shape>
- <deform>5.0</deform>
- <rough>1.0</rough>
- <detail>3</detail>
- <display_detail>2</display_detail>
- <smooth_fac>2.0</smooth_fac>
- <smooth_it>1</smooth_it>
- </shape>
- <material>
@@ Diff output truncated at 10240 characters. @@
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