[Bf-extensions-cvs] [213b0b5f] blender-v2.79a-release: Add option to control FBX 'empty' type through a string custom property in Blender's empty.
Bastien Montagne
noreply at git.blender.org
Mon Jan 1 16:36:28 CET 2018
Commit: 213b0b5ff5d19468bf458915a6c78a406c97d619
Author: Bastien Montagne
Date: Tue Oct 31 16:28:33 2017 +0100
Branches: blender-v2.79a-release
https://developer.blender.org/rBA213b0b5ff5d19468bf458915a6c78a406c97d619
Add option to control FBX 'empty' type through a string custom property in Blender's empty.
Based on https://developer.blender.org/D2279 by Pavel Křupala (@pavelkrupala), thanks.
Conflicts:
io_scene_fbx/__init__.py
===================================================================
M io_scene_fbx/export_fbx_bin.py
===================================================================
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 6c60a165..10f0e535 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -553,13 +553,14 @@ def fbx_data_element_custom_properties(props, bid):
def fbx_data_empty_elements(root, empty, scene_data):
"""
- Write the Empty data block.
+ Write the Empty data block (you can control its FBX datatype with the 'fbx_type' string custom property).
"""
empty_key = scene_data.data_empties[empty]
null = elem_data_single_int64(root, b"NodeAttribute", get_fbx_uuid_from_key(empty_key))
null.add_string(fbx_name_class(empty.name.encode(), b"NodeAttribute"))
- null.add_string(b"Null")
+ val = empty.bdata.get('fbx_type', None)
+ null.add_string(val.encode() if val and isinstance(val, str) else b"Null")
elem_data_single_string(null, b"TypeFlags", b"Null")
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