[Bf-extensions-cvs] [4e84d147] blender-v2.79a-release: Fix T53202: Complex armature with bone constraints, FBX export bug.
Bastien Montagne
noreply at git.blender.org
Mon Jan 1 16:36:28 CET 2018
Commit: 4e84d14771b6c32e156469fee965e6db07e0ea84
Author: Bastien Montagne
Date: Tue Oct 31 15:43:34 2017 +0100
Branches: blender-v2.79a-release
https://developer.blender.org/rBA4e84d14771b6c32e156469fee965e6db07e0ea84
Fix T53202: Complex armature with bone constraints, FBX export bug.
Need more scene updates in FBX anim export code to ensure we do get sane
poses...
Conflicts:
io_scene_fbx/__init__.py
===================================================================
M io_scene_fbx/__init__.py
M io_scene_fbx/export_fbx_bin.py
===================================================================
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 3c1a8ffd..0521d616 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,8 +21,8 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 7, 15),
- "blender": (2, 79, 1),
+ "version": (3, 7, 16),
+ "blender": (2, 79, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
"warning": "",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index e9e1248e..6c60a165 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2019,6 +2019,7 @@ def fbx_animations(scene_data):
add_anim(animations, animated,
fbx_animations_do(scene_data, strip, strip.frame_start, strip.frame_end, True, force_keep=True))
strip.mute = True
+ scene.frame_set(scene.frame_current, 0.0)
for strip in strips:
strip.mute = False
@@ -2097,6 +2098,7 @@ def fbx_animations(scene_data):
pbo.matrix_basis = mat.copy()
ob.animation_data.action = org_act
restore_object(ob, ob_copy)
+ scene.frame_set(scene.frame_current, 0.0)
if pbones_matrices is not ...:
for pbo, mat in zip(ob.pose.bones, pbones_matrices):
@@ -2104,6 +2106,7 @@ def fbx_animations(scene_data):
ob.animation_data.action = org_act
bpy.data.objects.remove(ob_copy)
+ scene.frame_set(scene.frame_current, 0.0)
# Global (containing everything) animstack, only if not exporting NLA strips and/or all actions.
if not scene_data.settings.bake_anim_use_nla_strips and not scene_data.settings.bake_anim_use_all_actions:
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