[Bf-extensions-cvs] [4c5ddaeb] master: Updated AI/PDF/SVG importer addon to 2.8.
Howard Trickey
noreply at git.blender.org
Fri Dec 21 17:15:17 CET 2018
Commit: 4c5ddaeb2d1953ea9db10b2fdde2f93e19b1d6d7
Author: Howard Trickey
Date: Fri Dec 21 11:14:30 2018 -0500
Branches: master
https://developer.blender.org/rBAC4c5ddaeb2d1953ea9db10b2fdde2f93e19b1d6d7
Updated AI/PDF/SVG importer addon to 2.8.
===================================================================
M io_vector/__init__.py
===================================================================
diff --git a/io_vector/__init__.py b/io_vector/__init__.py
index 43b101d7..84e8c9a4 100644
--- a/io_vector/__init__.py
+++ b/io_vector/__init__.py
@@ -21,12 +21,11 @@
bl_info = {
"name": "Adobe Illustrator / PDF / SVG",
"author": "Howard Trickey",
- "version": (1, 2),
- "blender": (2, 79, 0),
+ "version": (1, 3),
+ "blender": (2, 80, 0),
"location": "File > Import-Export > Vector files (.ai, .pdf, .svg)",
"description": "Import Adobe Illustrator, PDF, and SVG",
"warning": "",
- "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Import-Export/AI_PDF_SVG",
"category": "Import-Export"}
@@ -57,23 +56,24 @@ from bpy_extras.io_utils import ImportHelper
class VectorImporter(bpy.types.Operator, ImportHelper):
+ """Load an AI or PDF or SVG file"""
bl_idname = "import_vec.aipdfsvg"
bl_label = "Import AI/PDF/SVG"
- bl_options = {"REGISTER", "UNDO"}
+ bl_options = {"UNDO"}
- filter_glob = StringProperty(default="*.ai;*.pdf;*.svg", options={"HIDDEN"})
- smoothness = IntProperty(name="Smoothness",
+ filter_glob : StringProperty(default="*.ai;*.pdf;*.svg", options={"HIDDEN"})
+ smoothness : IntProperty(name="Smoothness",
description="How closely to approximate curves",
default=1,
min=0,
max=100)
- scale = FloatProperty(name="Scale",
+ scale : FloatProperty(name="Scale",
description="Scale longer bounding box side to this size",
default=4.0,
min=0.1,
max=100.0,
unit="LENGTH")
- subdiv_kind = EnumProperty(name="Subdivision Method",
+ subdiv_kind : EnumProperty(name="Subdivision Method",
description="Method for approximating curves with lines",
items=[ \
('UNIFORM', "Uniform",
@@ -86,52 +86,52 @@ class VectorImporter(bpy.types.Operator, ImportHelper):
" determined by 'smoothness'"),
],
default='ADAPTIVE')
- filled_only = BoolProperty(name="Filled paths only",
+ filled_only : BoolProperty(name="Filled paths only",
description="Only import filled paths",
default=True)
- ignore_white = BoolProperty(name="Ignore white-filled",
+ ignore_white : BoolProperty(name="Ignore white-filled",
description="Do not import white-filled paths",
default=True)
- combine_paths = BoolProperty(name="Combine paths",
+ combine_paths : BoolProperty(name="Combine paths",
description="Use all paths when looking for holes",
default=False)
- use_colors = BoolProperty(name="Use colors",
+ use_colors : BoolProperty(name="Use colors",
description="Use colors from vector file as materials",
default=False)
- extrude_depth = FloatProperty(name="Extrude depth",
+ extrude_depth : FloatProperty(name="Extrude depth",
description="Depth of extrusion, if > 0",
default=0.0,
min=0.0,
max=100.0,
unit='LENGTH')
- bevel_amount = FloatProperty(name="Bevel amount",
+ bevel_amount : FloatProperty(name="Bevel amount",
description="Amount of inward bevel, if > 0",
default=0.0,
min=0.0,
max=1000.0,
unit='LENGTH')
- bevel_pitch = FloatProperty(name="Bevel pitch",
+ bevel_pitch : FloatProperty(name="Bevel pitch",
description="Angle of bevel from horizontal",
default=45 * math.pi / 180.0,
min=0.0,
max=89.0 * math.pi / 180.0,
unit='ROTATION')
- cap_back = BoolProperty(name="Cap back",
+ cap_back : BoolProperty(name="Cap back",
description="Cap the back if extruding",
default=False)
- true_scale = BoolProperty(name="True Scale",
+ true_scale : BoolProperty(name="True Scale",
description="Use true scale, with 1 meter = 1 blender unit",
default=False)
# some info display properties
- num_verts = IntProperty(name="Number of vertices",
+ num_verts : IntProperty(name="Number of vertices",
default=0)
- num_faces = IntProperty(name="Number of faces",
+ num_faces : IntProperty(name="Number of faces",
default=0)
def draw(self, context):
layout = self.layout
box = layout.box()
- box.label("Import Options")
+ box.label(text="Import Options")
box.prop(self, "smoothness")
box.prop(self, "scale")
box.prop(self, "true_scale")
@@ -195,10 +195,10 @@ class VectorImporter(bpy.types.Operator, ImportHelper):
self.num_verts = len(verts)
self.num_faces = len(faces)
obj = bpy.data.objects.new(objname, mesh)
- context.scene.objects.link(obj)
+ context.scene.collection.objects.link(obj)
bpy.ops.object.select_all(action='DESELECT')
- obj.select = True
- context.scene.objects.active = obj
+ obj.select_set(True)
+ context.view_layer.objects.active = obj
def execute(self, context):
self.action(context)
@@ -234,13 +234,13 @@ def menu_import(self, context):
def register():
- bpy.utils.register_module(__name__)
+ bpy.utils.register_class(VectorImporter)
bpy.types.TOPBAR_MT_file_import.append(menu_import)
def unregister():
- bpy.utils.unregister_module(__name__)
+ bpy.utils.unregister_class(VectorImporter)
bpy.types.TOPBAR_MT_file_import.remove(menu_import)
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