[Bf-extensions-cvs] [df45580] master: tiny cad: remove read me file

meta-androcto noreply at git.blender.org
Fri Aug 19 23:56:28 CEST 2016


Commit: df455802f81c5b851bd6b4dc1afcee1df679a37b
Author: meta-androcto
Date:   Sat Aug 20 07:55:58 2016 +1000
Branches: master
https://developer.blender.org/rBAdf455802f81c5b851bd6b4dc1afcee1df679a37b

tiny cad: remove read me file

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D	mesh_tiny_cad/README.md

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diff --git a/mesh_tiny_cad/README.md b/mesh_tiny_cad/README.md
deleted file mode 100644
index ec37658..0000000
--- a/mesh_tiny_cad/README.md
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-Blender CAD utils
-=================
-
-A tiny subset of unmissable CAD functions for Blender 3d.  
-Addon [page on blender.org/wiki](http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/mesh_tinyCAD) (Which has most of the same info]  
-
-### Installation
-
-Download the [`installable stable release zip` here](https://github.com/zeffii/mesh_tinyCAD/archive/v1_2_4.zip)   
-
-
-__________________
-
-
-### OK, what's this all about?
-
-Dedicated CAD software speeds up drafting significantly with functions like: `Extend`, `Trim`,  `Intersect`, `Fillet /w radius` and `Offset /w distance`. At the moment of this writing many of these functions aren't included by default in regular distributions on Blender.org, so i've coded scripts to perform a few of the main features that I missed most. 
-  
-My scripts have shortnames: `VTX, V2X, XALL, BIX, CCEN` and are described separately in sections below. `Fillet` and `Offset` are written by zmj100 and can be found [here](http://blenderartists.org/forum/showthread.php?179375).
-
-
-Since I started this repository: Vertex Fillet / Bevel was added to master. So no more need for a separate addon.  (Ctrl+Shift+b)
-
-### VTX
-
-The VTX script has lived in contrib distributions of Blender since 2010, with relatively minor changes. The feedback from BlenderArtists has been [overwhelmingly positive](http://blenderartists.org/forum/showthread.php?204836-CAD-Addon-Edge-Tools-(blender-2-6x)). I'm not going to claim it's bug free, but finding any showstopping issues has proven difficult. It now performs V, T or X selection automatically.   
-  
-Expect full freedom of orientation, but stuff must really intersect within error margins (`1.5E-6` = tolerance). These kinds of functions are handy for drawing construction lines and fixing up geometry. 
-
-  - V : extending two edges towards their _calculated_ intersection point.  
-   ![V](http://i.imgur.com/zBSciFf.png)
-
-  - T : extending the path of one edge towards another edge.  
-   ![T](http://i.imgur.com/CDH5oHm.png)
-
-  - X : two edges intersect, their intersection gets a weld vertex. You now have 4 edges and 5 vertices.  
-   ![X](http://i.imgur.com/kqtX9OE.png)
-
-
-- Select two edges  
-- hit `Spacebar` and type `vtx` ..select `autoVTX`  
-- Bam. the rest is taken care of.
-
-
-### X ALL
-
-Intersect all, it programatically goes through all selected edges and slices them all using any found intersections, then welds them.
-
-  - XALL is fast!  
-  ![Imgur](http://i.imgur.com/1I7totI.gif)
-  - Select as many edges as you want to intersect.
-  - hit `spacebar` and type `xa`  ..select `XALL intersect all edges`
-
-### V2X (Vertex to Intersection)
-
-This might be a niche accessory, but sometimes all you want is a vertex positioned on the intersection of two edges. Nothing fancy.
-
-### BIX (generate Bisector)
-
-Creates a single edge which is the bisect of two edges.  
-![Imgur](http://i.imgur.com/uzyv1Mv.gif)  
-
-### CCEN (Circle Centers)
-
-Given either 
-
-- two adjacent edges on the circumference of an incomplete circle
-- or three vertices (not required to be adjacent)
-
-this operator will places the 3d cursor at original center of that circle.
-
-![imgur](https://cloud.githubusercontent.com/assets/619340/5595657/2786f984-9279-11e4-9dff-9db5d5a52a52.gif)
-
-updated version may become a modal operator to generate a full set of circle vertices, with variable vertex count.
-
-![imgur demo](https://cloud.githubusercontent.com/assets/619340/5602194/ce613c96-933d-11e4-9879-d2cfc686cb69.gif)
-  
-### E2F (Extend Edge to Selected Face, Edge 2 Face)
-
-Select a single Edge and a single Polygon (ngon, tri, quad) within the same Object. Execute `W > TinyCAD > E2F`
-
-![image](https://cloud.githubusercontent.com/assets/619340/12091278/2884820e-b2f6-11e5-9f1b-37ebfdf10cfc.png)
-
-
-### Why on github?
-
-The issue tracker, use it.  
-
--  Let me know if these things are broken in new releases. Why? I don't update Blender as often as some so am oblivious to the slow evolution. 
--  If you can make a valid argument for extra functionality and it seems like something I might use or be able to implement for fun, it's going to happen.
--  I'm always open to pull requests (just don't expect instant approval of something massive, we can talk..you can use your gift of persuasion and sharp objectivism)



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