[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4583] contrib/py/scripts/addons/ uv_texture_atlas.py: [TextureAtlas] format the script according to pep8.

paul geraskin paul_geraskin at mail.ru
Wed Jun 19 15:21:48 CEST 2013


Revision: 4583
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4583
Author:   mifth
Date:     2013-06-19 13:21:47 +0000 (Wed, 19 Jun 2013)
Log Message:
-----------
[TextureAtlas] format the script according to pep8. Thanks to autopep8. :)

Modified Paths:
--------------
    contrib/py/scripts/addons/uv_texture_atlas.py

Modified: contrib/py/scripts/addons/uv_texture_atlas.py
===================================================================
--- contrib/py/scripts/addons/uv_texture_atlas.py	2013-06-19 10:07:29 UTC (rev 4582)
+++ contrib/py/scripts/addons/uv_texture_atlas.py	2013-06-19 13:21:47 UTC (rev 4583)
@@ -1,4 +1,4 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
+# BEGIN GPL LICENSE BLOCK #####
 #
 #  This program is free software; you can redistribute it and/or
 #  modify it under the terms of the GNU General Public License
@@ -14,8 +14,9 @@
 #  along with this program; if not, write to the Free Software Foundation,
 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 #
-# ##### END GPL LICENSE BLOCK #####
+# END GPL LICENSE BLOCK #####
 
+
 bl_info = {
     "name": "Texture Atlas",
     "author": "Andreas Esau, Paul Geraskin",
@@ -53,440 +54,448 @@
         row = self.layout.row()
         split = self.layout.split()
 
-        row.template_list("UI_UL_list", "template_list_controls", scene, "ms_lightmap_groups", scene, "ms_lightmap_groups_index", rows=2,  maxrows=5)
+        row.template_list("UI_UL_list", "template_list_controls", scene,
+                          "ms_lightmap_groups", scene, "ms_lightmap_groups_index", rows=2, maxrows=5)
         col = row.column(align=True)
         col.operator("scene.ms_add_lightmap_group", icon='ZOOMIN', text="")
         col.operator("scene.ms_del_lightmap_group", icon='ZOOMOUT', text="")
-        
+
         row = self.layout.row(align=True)
 
         # Resolution and Unwrap types (only if Lightmap group is added)
         if context.scene.ms_lightmap_groups:
             group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-            row.prop(group, 'resolution', text='Resolution',expand=True)
+            row.prop(group, 'resolution', text='Resolution', expand=True)
             row = self.layout.row()
-            row.prop(group, 'unwrap_type', text='Lightmap',expand=True)
-            row = self.layout.row()            
+            row.prop(group, 'unwrap_type', text='Lightmap', expand=True)
+            row = self.layout.row()
 
             row = self.layout.row()
-            row.operator("scene.ms_remove_other_uv", text="Remove Other UVs",icon="GROUP")
-            row.operator("scene.ms_remove_selected", text="Remove Selected Group and UVs",icon="GROUP")          
+            row.operator("scene.ms_remove_other_uv",
+                         text="Remove Other UVs", icon="GROUP")
+            row.operator("scene.ms_remove_selected",
+                         text="Remove Selected Group and UVs", icon="GROUP")
             row = self.layout.row()
             row = self.layout.row()
             row = self.layout.row()
-            row.operator("scene.ms_add_selected_to_group", text="Add Selection To Current Group",icon="GROUP")
-            row.operator("scene.ms_select_group", text="Select Current Group",icon="GROUP")
+            row.operator("scene.ms_add_selected_to_group",
+                         text="Add Selection To Current Group", icon="GROUP")
+            row.operator("scene.ms_select_group",
+                         text="Select Current Group", icon="GROUP")
 
             row = self.layout.row()
-            row.operator("object.ms_auto",text="Auto Unwrap",icon="LAMP_SPOT")        
-            row = self.layout.row()        
-            row.operator("object.ms_run",text="Start Manual Unwrap/Bake",icon="LAMP_SPOT")
-            row.operator("object.ms_run_remove",text="Finsh Manual Unwrap/Bake",icon="LAMP_SPOT")   
+            row.operator(
+                "object.ms_auto", text="Auto Unwrap", icon="LAMP_SPOT")
+            row = self.layout.row()
+            row.operator(
+                "object.ms_run", text="Start Manual Unwrap/Bake", icon="LAMP_SPOT")
+            row.operator(
+                "object.ms_run_remove", text="Finsh Manual Unwrap/Bake", icon="LAMP_SPOT")
 
 
 class runAuto(bpy.types.Operator):
     bl_idname = "object.ms_auto"
     bl_label = "Auto Unwrapping"
     bl_description = "Auto Unwrapping"
-    
+
     def execute(self, context):
         scene = context.scene
         old_context = context.area.type
 
-
         group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
         context.area.type = 'VIEW_3D'
         if scene.objects.active is not None:
             bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-    
-        if group.bake == True and bpy.data.groups[group.name].objects:
-  
-            
-             # Check if objects are all on the visible Layers.
-             isAllObjectsVisible = True
-             bpy.ops.object.select_all(action='DESELECT')
-             for thisObject in bpy.data.groups[group.name].objects:
-                  isThisObjectVisible = False
-                  scene.objects.active = thisObject
-                  for thisLayerNumb in range(20):
-                       if thisObject.layers[thisLayerNumb] == True and scene.layers[thisLayerNumb] == True:
-                             isThisObjectVisible = True
-                             break
-                  # If Object is on an invisible Layer
-                  if isThisObjectVisible == False:
-                       isAllObjectsVisible = False
-             
-             if isAllObjectsVisible == True:
-                  res = int(scene.ms_lightmap_groups[group.name].resolution)
-                  bpy.ops.object.ms_create_lightmap(group_name=group.name, resolution=res)  
-                  bpy.ops.object.ms_merge_objects(group_name=group.name, unwrap=True)
-                  bpy.ops.object.ms_separate_objects(group_name=group.name) 
-             else:
-                  self.report({'INFO'}, "Not All Objects Are Visible!!!!")
-                  
+
+        if group.bake is True and bpy.data.groups[group.name].objects:
+
+            # Check if objects are all on the visible Layers.
+            isAllObjectsVisible = True
+            bpy.ops.object.select_all(action='DESELECT')
+            for thisObject in bpy.data.groups[group.name].objects:
+                isThisObjectVisible = False
+                scene.objects.active = thisObject
+                for thisLayerNumb in range(20):
+                    if thisObject.layers[thisLayerNumb] is True and scene.layers[thisLayerNumb] is True:
+                        isThisObjectVisible = True
+                        break
+                # If Object is on an invisible Layer
+                if isThisObjectVisible is False:
+                    isAllObjectsVisible = False
+
+            if isAllObjectsVisible is True:
+                res = int(scene.ms_lightmap_groups[group.name].resolution)
+                bpy.ops.object.ms_create_lightmap(
+                    group_name=group.name, resolution=res)
+                bpy.ops.object.ms_merge_objects(
+                    group_name=group.name, unwrap=True)
+                bpy.ops.object.ms_separate_objects(group_name=group.name)
+            else:
+                self.report({'INFO'}, "Not All Objects Are Visible!!!!")
+
         context.area.type = old_context
 
-        return{'FINISHED'}   
-        
-        
+        return{'FINISHED'}
+
+
 class runStart(bpy.types.Operator):
     bl_idname = "object.ms_run"
     bl_label = "Make Manual Unwrapping Object"
     bl_description = "Makes Manual Unwrapping Object"
-    
+
     def execute(self, context):
         scene = context.scene
         old_context = context.area.type
 
-        
         group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
         context.area.type = 'VIEW_3D'
         if scene.objects.active is not None:
             bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-    
-        if group.bake == True and bpy.data.groups[group.name].objects:
 
-             # Check if objects are all on the visible Layers.
-             isAllObjectsVisible = True
-             bpy.ops.object.select_all(action='DESELECT')
-             for thisObject in bpy.data.groups[group.name].objects:
-                  isThisObjectVisible = False
-                  scene.objects.active = thisObject
-                  for thisLayerNumb in range(20):
-                       if thisObject.layers[thisLayerNumb] == True and scene.layers[thisLayerNumb] == True:
-                             isThisObjectVisible = True
-                             break
-                  # If Object is on an invisible Layer
-                  if isThisObjectVisible == False:
-                       isAllObjectsVisible = False
-                       
-             if isAllObjectsVisible == True:               
-                 res = int(scene.ms_lightmap_groups[group.name].resolution)
-                 bpy.ops.object.ms_create_lightmap(group_name=group.name, resolution=res)  
-                 bpy.ops.object.ms_merge_objects(group_name=group.name, unwrap=False)
-             else:
-                  self.report({'INFO'}, "Not All Objects Are Visible!!!!")                 
+        if group.bake is True and bpy.data.groups[group.name].objects:
 
+            # Check if objects are all on the visible Layers.
+            isAllObjectsVisible = True
+            bpy.ops.object.select_all(action='DESELECT')
+            for thisObject in bpy.data.groups[group.name].objects:
+                isThisObjectVisible = False
+                scene.objects.active = thisObject
+                for thisLayerNumb in range(20):
+                    if thisObject.layers[thisLayerNumb] is True and scene.layers[thisLayerNumb] is True:
+                        isThisObjectVisible = True
+                        break
+                # If Object is on an invisible Layer
+                if isThisObjectVisible is False:
+                    isAllObjectsVisible = False
+
+            if isAllObjectsVisible is True:
+                res = int(scene.ms_lightmap_groups[group.name].resolution)
+                bpy.ops.object.ms_create_lightmap(
+                    group_name=group.name, resolution=res)
+                bpy.ops.object.ms_merge_objects(
+                    group_name=group.name, unwrap=False)
+            else:
+                self.report({'INFO'}, "Not All Objects Are Visible!!!!")
+
         context.area.type = old_context
         return{'FINISHED'}
-    
 
+
 class runFinish(bpy.types.Operator):
     bl_idname = "object.ms_run_remove"
     bl_label = "Remove Manual Unwrapping Object"

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-extensions-cvs mailing list