[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4584] contrib/py/scripts/addons/ uv_texture_atlas.py: [TextureAtlas] refactoring.
paul geraskin
paul_geraskin at mail.ru
Wed Jun 19 16:46:43 CEST 2013
Revision: 4584
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4584
Author: mifth
Date: 2013-06-19 14:46:43 +0000 (Wed, 19 Jun 2013)
Log Message:
-----------
[TextureAtlas] refactoring.
Modified Paths:
--------------
contrib/py/scripts/addons/uv_texture_atlas.py
Modified: contrib/py/scripts/addons/uv_texture_atlas.py
===================================================================
--- contrib/py/scripts/addons/uv_texture_atlas.py 2013-06-19 13:21:47 UTC (rev 4583)
+++ contrib/py/scripts/addons/uv_texture_atlas.py 2013-06-19 14:46:43 UTC (rev 4584)
@@ -92,7 +92,24 @@
row.operator(
"object.ms_run_remove", text="Finsh Manual Unwrap/Bake", icon="LAMP_SPOT")
+ def check_all_objects_visible(self, context):
+ scene = context.scene
+ group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
+ isAllObjectsVisible = True
+ bpy.ops.object.select_all(action='DESELECT')
+ for thisObject in bpy.data.groups[group.name].objects:
+ isThisObjectVisible = False
+ #scene.objects.active = thisObject
+ for thisLayerNumb in range(20):
+ if thisObject.layers[thisLayerNumb] is True and scene.layers[thisLayerNumb] is True:
+ isThisObjectVisible = True
+ break
+ # If Object is on an invisible Layer
+ if isThisObjectVisible is False:
+ isAllObjectsVisible = False
+ return isAllObjectsVisible
+
class runAuto(bpy.types.Operator):
bl_idname = "object.ms_auto"
bl_label = "Auto Unwrapping"
@@ -110,20 +127,9 @@
if group.bake is True and bpy.data.groups[group.name].objects:
# Check if objects are all on the visible Layers.
- isAllObjectsVisible = True
- bpy.ops.object.select_all(action='DESELECT')
- for thisObject in bpy.data.groups[group.name].objects:
- isThisObjectVisible = False
- scene.objects.active = thisObject
- for thisLayerNumb in range(20):
- if thisObject.layers[thisLayerNumb] is True and scene.layers[thisLayerNumb] is True:
- isThisObjectVisible = True
- break
- # If Object is on an invisible Layer
- if isThisObjectVisible is False:
- isAllObjectsVisible = False
+ isAllObjVisible = TextureAtlas.check_all_objects_visible(self, context)
- if isAllObjectsVisible is True:
+ if isAllObjVisible is True:
res = int(scene.ms_lightmap_groups[group.name].resolution)
bpy.ops.object.ms_create_lightmap(
group_name=group.name, resolution=res)
@@ -155,20 +161,9 @@
if group.bake is True and bpy.data.groups[group.name].objects:
# Check if objects are all on the visible Layers.
- isAllObjectsVisible = True
- bpy.ops.object.select_all(action='DESELECT')
- for thisObject in bpy.data.groups[group.name].objects:
- isThisObjectVisible = False
- scene.objects.active = thisObject
- for thisLayerNumb in range(20):
- if thisObject.layers[thisLayerNumb] is True and scene.layers[thisLayerNumb] is True:
- isThisObjectVisible = True
- break
- # If Object is on an invisible Layer
- if isThisObjectVisible is False:
- isAllObjectsVisible = False
+ isAllObjVisible = TextureAtlas.check_all_objects_visible(self, context)
- if isAllObjectsVisible is True:
+ if isAllObjVisible is True:
res = int(scene.ms_lightmap_groups[group.name].resolution)
bpy.ops.object.ms_create_lightmap(
group_name=group.name, resolution=res)
@@ -192,26 +187,15 @@
group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
context.area.type = 'VIEW_3D'
- if scene.objects.active is not None:
- bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
if group.bake is True and bpy.data.groups[group.name].objects:
# Check if objects are all on the visible Layers.
- isAllObjectsVisible = True
- bpy.ops.object.select_all(action='DESELECT')
- for thisObject in bpy.data.groups[group.name].objects:
- isThisObjectVisible = False
- scene.objects.active = thisObject
- for thisLayerNumb in range(20):
- if thisObject.layers[thisLayerNumb] is True and scene.layers[thisLayerNumb] is True:
- isThisObjectVisible = True
- break
- # If Object is on an invisible Layer
- if isThisObjectVisible is False:
- isAllObjectsVisible = False
+ isAllObjVisible = TextureAtlas.check_all_objects_visible(self, context)
- if isAllObjectsVisible is True:
+ if isAllObjVisible is True:
+ if scene.objects.active is not None:
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
bpy.ops.object.ms_separate_objects(group_name=group.name)
else:
self.report({'INFO'}, "Not All Objects Are Visible!!!!")
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