[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4161] trunk/py/scripts/addons: minor style cleanup to povray export and fix for UI, setting booleans now expects 0/1 only.

Campbell Barton ideasman42 at gmail.com
Mon Jan 14 11:22:27 CET 2013


Revision: 4161
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4161
Author:   campbellbarton
Date:     2013-01-14 10:22:23 +0000 (Mon, 14 Jan 2013)
Log Message:
-----------
minor style cleanup to povray export and fix for UI, setting booleans now expects 0/1 only.

Modified Paths:
--------------
    trunk/py/scripts/addons/io_scene_fbx/export_fbx.py
    trunk/py/scripts/addons/render_povray/__init__.py
    trunk/py/scripts/addons/render_povray/render.py
    trunk/py/scripts/addons/render_povray/ui.py

Modified: trunk/py/scripts/addons/io_scene_fbx/export_fbx.py
===================================================================
--- trunk/py/scripts/addons/io_scene_fbx/export_fbx.py	2013-01-12 03:49:29 UTC (rev 4160)
+++ trunk/py/scripts/addons/io_scene_fbx/export_fbx.py	2013-01-14 10:22:23 UTC (rev 4161)
@@ -28,7 +28,6 @@
 import bpy
 from mathutils import Vector, Matrix
 
-
 # I guess FBX uses degrees instead of radians (Arystan).
 # Call this function just before writing to FBX.
 # 180 / math.pi == 57.295779513

Modified: trunk/py/scripts/addons/render_povray/__init__.py
===================================================================
--- trunk/py/scripts/addons/render_povray/__init__.py	2013-01-12 03:49:29 UTC (rev 4160)
+++ trunk/py/scripts/addons/render_povray/__init__.py	2013-01-14 10:22:23 UTC (rev 4161)
@@ -26,10 +26,10 @@
     "location": "Render > Engine > POV-Ray 3.7",
     "description": "Basic POV-Ray 3.7 integration for blender",
     "warning": "both POV-Ray 3.7 and this script are beta",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
-        "Scripts/Render/POV-Ray",
-    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
-        "func=detail&aid=23145",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
+                "Scripts/Render/POV-Ray",
+    "tracker_url": "https://projects.blender.org/tracker/index.php?"
+                   "func=detail&aid=23145",
     "category": "Render"}
 
 if "bpy" in locals():
@@ -40,8 +40,14 @@
 
 else:
     import bpy
-    from bpy.props import StringProperty, BoolProperty, IntProperty, FloatProperty, \
-                          FloatVectorProperty, EnumProperty, PointerProperty
+    from bpy.props import (StringProperty,
+                           BoolProperty,
+                           IntProperty,
+                           FloatProperty,
+                           FloatVectorProperty,
+                           EnumProperty,
+                           PointerProperty,
+                           )
     from . import ui
     from . import render
     from . import update_files
@@ -63,7 +69,7 @@
             default=True)
     scene_name = StringProperty(
             name="Scene Name",
-            description="Name of POV-Ray scene to create. Empty name will use the name of " \
+            description="Name of POV-Ray scene to create. Empty name will use the name of "
                         "the blend file",
             default="", maxlen=1024)
     scene_path = StringProperty(
@@ -77,7 +83,7 @@
             default="", maxlen=1024, subtype="DIR_PATH")
     list_lf_enable = BoolProperty(
             name="LF in lists",
-            description="Enable line breaks in lists (vectors and indices). Disabled: " \
+            description="Enable line breaks in lists (vectors and indices). Disabled: "
                         "lists are exported in one line",
             default=True)
 
@@ -96,7 +102,7 @@
             default=False)
     media_samples = IntProperty(
             name="Samples",
-            description="Number of samples taken from camera to first object " \
+            description="Number of samples taken from camera to first object "
                         "encountered along ray path for media calculation",
             min=1, max=100, default=35)
 
@@ -112,10 +118,10 @@
     indentation_character = EnumProperty(
             name="Indentation",
             description="Select the indentation type",
-            items=(("0", "None", "No indentation"),
-                   ("1", "Tabs", "Indentation with tabs"),
-                   ("2", "Spaces", "Indentation with spaces")),
-            default="2")
+            items=(('NONE', "None", "No indentation"),
+                   ('TAB', "Tabs", "Indentation with tabs"),
+                   ('SPACE', "Spaces", "Indentation with spaces")),
+            default='SPACE')
     indentation_spaces = IntProperty(
             name="Quantity of spaces",
             description="The number of spaces for indentation",
@@ -129,7 +135,7 @@
     # Real pov options
     command_line_switches = StringProperty(
             name="Command Line Switches",
-            description="Command line switches consist of a + (plus) or - (minus) sign, followed " \
+            description="Command line switches consist of a + (plus) or - (minus) sign, followed "
                         "by one or more alphabetic characters and possibly a numeric value",
             default="", maxlen=500)
 
@@ -139,7 +145,7 @@
 
     antialias_method = EnumProperty(
             name="Method",
-            description="AA-sampling method. Type 1 is an adaptive, non-recursive, super-sampling "\
+            description="AA-sampling method. Type 1 is an adaptive, non-recursive, super-sampling "
                         "method. Type 2 is an adaptive and recursive super-sampling method",
             items=(("0", "non-recursive AA", "Type 1 Sampling in POV-Ray"),
                    ("1", "recursive AA", "Type 2 Sampling in POV-Ray")),
@@ -155,7 +161,7 @@
 
     jitter_enable = BoolProperty(
             name="Jitter",
-            description="Enable Jittering. Adds noise into the sampling process (it should be " \
+            description="Enable Jittering. Adds noise into the sampling process (it should be "
                         "avoided to use jitter in animation)",
             default=True)
 
@@ -165,7 +171,7 @@
 
     antialias_gamma = FloatProperty(
             name="Antialias Gamma",
-            description="POV-Ray compares gamma-adjusted values for super sampling. Antialias " \
+            description="POV-Ray compares gamma-adjusted values for super sampling. Antialias "
                         "Gamma sets the Gamma before comparison",
             min=0.0, max=5.0, soft_min=0.01, soft_max=2.5, default=2.5)
 
@@ -176,7 +182,7 @@
 
     photon_spacing = FloatProperty(
             name="Spacing",
-            description="Average distance between photons on surfaces. half this get four times " \
+            description="Average distance between photons on surfaces. half this get four times "
                         "as many surface photons",
             min=0.001, max=1.000, soft_min=0.001, soft_max=1.000, default=0.005, precision=3)
 
@@ -187,7 +193,7 @@
 
     photon_adc_bailout = FloatProperty(
             name="ADC Bailout",
-            description="The adc_bailout for photons. Use adc_bailout = " \
+            description="The adc_bailout for photons. Use adc_bailout = "
                         "0.01 / brightest_ambient_object for good results",
             min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default=0.1, precision=3)
 
@@ -201,43 +207,43 @@
 
     radio_adc_bailout = FloatProperty(
             name="ADC Bailout",
-            description="The adc_bailout for radiosity rays. Use " \
+            description="The adc_bailout for radiosity rays. Use "
                         "adc_bailout = 0.01 / brightest_ambient_object for good results",
             min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default=0.01, precision=3)
 
     radio_always_sample = BoolProperty(
             name="Always Sample",
-            description="Only use the data from the pretrace step and not gather " \
+            description="Only use the data from the pretrace step and not gather "
                         "any new samples during the final radiosity pass",
             default=True)
 
     radio_brightness = FloatProperty(
             name="Brightness",
-            description="Amount objects are brightened before being returned " \
+            description="Amount objects are brightened before being returned "
                         "upwards to the rest of the system",
             min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default=1.0)
 
     radio_count = IntProperty(
             name="Ray Count",
-            description="Number of rays for each new radiosity value to be calculated " \
+            description="Number of rays for each new radiosity value to be calculated "
                         "(halton sequence over 1600)",
             min=1, max=10000, soft_max=1600, default=35)
 
     radio_error_bound = FloatProperty(
             name="Error Bound",
-            description="One of the two main speed/quality tuning values, " \
+            description="One of the two main speed/quality tuning values, "
                         "lower values are more accurate",
             min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default=1.8)
 
     radio_gray_threshold = FloatProperty(
             name="Gray Threshold",
-            description="One of the two main speed/quality tuning values, " \
+            description="One of the two main speed/quality tuning values, "
                         "lower values are more accurate",
             min=0.0, max=1.0, soft_min=0, soft_max=1, default=0.0)
 
     radio_low_error_factor = FloatProperty(
             name="Low Error Factor",
-            description="Just enough samples is slightly blotchy. Low error changes error " \
+            description="Just enough samples is slightly blotchy. Low error changes error "
                         "tolerance for less critical last refining pass",
             min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.5)
 
@@ -248,13 +254,13 @@
 
     radio_minimum_reuse = FloatProperty(
             name="Minimum Reuse",
-            description="Fraction of the screen width which sets the minimum radius of reuse " \
+            description="Fraction of the screen width which sets the minimum radius of reuse "
                         "for each sample point (At values higher than 2% expect errors)",
             min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default=0.015, precision=3)
 
     radio_nearest_count = IntProperty(
             name="Nearest Count",
-            description="Number of old ambient values blended together to " \
+            description="Number of old ambient values blended together to "
                         "create a new interpolated value",
             min=1, max=20, default=5)
 
@@ -264,19 +270,19 @@
 
     radio_recursion_limit = IntProperty(
             name="Recursion Limit",
-            description="how many recursion levels are used to calculate " \

@@ Diff output truncated at 10240 characters. @@


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