[Bf-extensions-cvs] [6edc78c] master: [UVUtilities] fix for Campbell's suggestions
mifth
noreply at git.blender.org
Tue Dec 17 11:17:58 CET 2013
Commit: 6edc78cab0f944eabcaad8028d2bdf8e9aa12f05
Author: mifth
Date: Tue Dec 17 14:17:55 2013 +0400
http://developer.blender.org/rBAC6edc78cab0f944eabcaad8028d2bdf8e9aa12f05
[UVUtilities] fix for Campbell's suggestions
===================================================================
M uv_utility.py
===================================================================
diff --git a/uv_utility.py b/uv_utility.py
index 8d47efb..6f5f3b9 100644
--- a/uv_utility.py
+++ b/uv_utility.py
@@ -34,7 +34,10 @@ from bpy.types import (Operator,
Panel,
PropertyGroup,
)
-from bpy.props import *
+from bpy.props import (IntProperty,
+ StringProperty,
+ BoolProperty,
+ )
class UV_IC_Panel():
@@ -48,7 +51,7 @@ class UV_IC_TexIndex(PropertyGroup):
description="get UVIndex of selected objects",
min=1,
max=8,
- default=1)
+ default=1)
bpy.types.Scene.UVTexGetName = StringProperty(
name="UVNameToGet",
@@ -62,7 +65,7 @@ class UV_IC_TexIndex(PropertyGroup):
)
-class UV_IC_Main(UV_IC_Panel, Panel):
+class UV_IC_panel(UV_IC_Panel, Panel):
bl_context = "objectmode"
bl_label = "UV Utility"
bl_options = {"DEFAULT_CLOSED"}
@@ -108,7 +111,7 @@ class UV_IC_ChangeIndex(UV_IC_Panel, Operator):
meshData = theObj.data
if theObj.type == 'MESH':
- if len(meshData.uv_textures) > meshData.uv_textures.active_index and len(meshData.uv_textures) > 0:
+ if len(meshData.uv_textures) > meshData.uv_textures.active_index and meshData.uv_textures:
# meshData.uv_textures.active_index = 0
tmpuvmap = meshData.uv_textures.active
tmpuvmap_name = tmpuvmap.name
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