[Bf-extensions-cvs] [c9ab68e] master: [UVUtility] other fixes of IdeasMan_42 suggestions

mifth noreply at git.blender.org
Tue Dec 17 11:25:22 CET 2013


Commit: c9ab68e6ec3b81d68f4ab7fc41edfabea130d0c9
Author: mifth
Date:   Tue Dec 17 14:25:19 2013 +0400
http://developer.blender.org/rBACc9ab68e6ec3b81d68f4ab7fc41edfabea130d0c9

[UVUtility] other fixes of IdeasMan_42 suggestions

===================================================================

M	uv_utility.py

===================================================================

diff --git a/uv_utility.py b/uv_utility.py
index 6f5f3b9..767017a 100644
--- a/uv_utility.py
+++ b/uv_utility.py
@@ -141,7 +141,7 @@ class UV_IC_SelectIndex(UV_IC_Panel, Operator):
             indexNew = scene.UVTexIndex - 1
 
             if theObj.type == 'MESH':
-                if len(meshData.uv_textures) > indexNew and len(meshData.uv_textures) > 0:
+                if len(meshData.uv_textures) > indexNew and meshData.uv_textures:
                     meshData.uv_textures.active_index = indexNew
 
                     if scene.UVTexRenderActive:
@@ -162,7 +162,7 @@ class UV_IC_SelectName(UV_IC_Panel, Operator):
             uvName = scene.UVTexGetName
 
             if theObj.type == 'MESH':
-                if len(meshData.uv_textures) > 0:
+                if meshData.uv_textures:
                     uvToGet = meshData.uv_textures.get(uvName)
 
                     if uvToGet is not None:
@@ -185,7 +185,7 @@ class UV_IC_RemoveActiveUV(UV_IC_Panel, Operator):
             meshData = theObj.data
 
             if theObj.type == 'MESH':
-                if len(meshData.uv_textures) > 0:
+                if meshData.uv_textures:
                     activeIndex = meshData.uv_textures.active_index
 
                     if len(meshData.uv_textures) > activeIndex:



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