[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2975] contrib/py/scripts/addons/ io_import_lipSync_Importer.py: -adds support to armatures (code by dalai)

Campbell Barton ideasman42 at gmail.com
Fri Feb 10 01:54:32 CET 2012


Found a problem with this function..

def addBoneKey(bone, data_path, index=-1, value=None,
frame=bpy.context.scene.frame_current, group=""):
 ...


bpy.context.scene.frame_current will only ever be evaluated once when
the functions defined. better do...


def addBoneKey(bone, data_path, index=-1, value=None, frame=None, group=""):
   if frame is None:
      frame = bpy.context.scene.frame_current


On Fri, Feb 10, 2012 at 11:52 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> ---
>            exec("bone.%s[%d] = %f" % (attribute, index, 0.0))
>        else:
>            exec("bone.%s = %f" % (attribute, 0.0))
> ---
>
> These lines can be better written as...
>
> ---
>  getattr(bone, attribute)[index] = 0.0
> else:
>  getattr(bone, attribute) = 0.0
> ----
>
> Unless you are constructing code on the fly you can normally avoid
> calling exec/eval.
>
> On Fri, Feb 10, 2012 at 7:09 AM, yousef harfoush <bat3a at msn.com> wrote:
>> Revision: 2975
>>          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2975
>> Author:   bat3a
>> Date:     2012-02-09 20:09:25 +0000 (Thu, 09 Feb 2012)
>> Log Message:
>> -----------
>> -adds support to armatures (code by dalai)
>> -code refactor and cleanup
>>
>> Modified Paths:
>> --------------
>>    contrib/py/scripts/addons/io_import_lipSync_Importer.py
>>
>> Modified: contrib/py/scripts/addons/io_import_lipSync_Importer.py
>> ===================================================================
>> --- contrib/py/scripts/addons/io_import_lipSync_Importer.py     2012-02-08 04:38:51 UTC (rev 2974)
>> +++ contrib/py/scripts/addons/io_import_lipSync_Importer.py     2012-02-09 20:09:25 UTC (rev 2975)
>> @@ -19,8 +19,8 @@
>>  bl_info = {
>>     "name": "LipSync Importer & Blinker",
>>     "author": "Yousef Harfoush - bat3a ;)",
>> -    "version": (0, 4, 0),
>> -    "blender": (2, 5, 9),
>> +    "version": (0, 5, 0),
>> +    "blender": (2, 6, 2),
>>     "location": "3D window > Tool Shelf",
>>     "description": "Plot Moho (Papagayo, Jlipsync, Yolo) file to frames and adds automatic blinking",
>>     "warning": "",
>> @@ -34,8 +34,8 @@
>>  from bpy.props import *
>>  from bpy.props import IntProperty, FloatProperty, StringProperty
>>
>> -global phnmlst
>> -phnmlst="nothing"
>> +global lastPhoneme
>> +lastPhoneme="nothing"
>>
>>  # truning off relative path - it causes an error if it was true
>>  if bpy.context.user_preferences.filepaths.use_relative_paths == True:
>> @@ -47,33 +47,112 @@
>>     scn = bpy.context.scene
>>     obj = bpy.context.object
>>
>> -    global blink, blinkphnm
>> +    if scn.regMenuTypes.enumBlinkTypes == '0':
>> +        modifier = 0
>> +    elif scn.regMenuTypes.enumBlinkTypes == '1':
>> +        modifier = scn.blinkMod
>> +
>> +    #creating keys with blinkNm count
>> +    for y in range(scn.blinkNm):
>> +        frame = y * scn.blinkSp + int(random()*modifier)
>> +        createShapekey('blink', frame)
>>
>> -    blink="off"
>> -    blinkphnm=-1
>> +# -----------code contributed by dalai felinto adds armature support modified by me-------------------
>>
>> -    sk=len(obj.data.shape_keys.key_blocks)
>> +bone_keys = {
>> +"AI":   ('location', 0),
>> +"E":    ('location', 1),
>> +"FV":   ('location', 2),
>> +"L":    ('rotation_euler', 0),
>> +"MBP":  ('rotation_euler', 1),
>> +"O":    ('rotation_euler', 2),
>> +"U":    ('scale', 0),
>> +"WQ":   ('scale', 1),
>> +"etc":  ('scale', 2),
>> +"rest": ('ik_stretch', -1)
>> +}
>>
>> -    # searching for blink shapekey index
>> -    for x in range(sk):
>> -        obj.active_shape_key_index = x
>> -        if obj.active_shape_key.name=="blink": blink="on"; blinkphnm=x
>> +def lipsyncerBone():
>> +    # reading imported file & creating keys
>> +    object = bpy.context.object
>> +    scene = bpy.context.scene
>> +    bone = bpy.context.active_pose_bone
>> +
>> +    resetBoneScale(bone)
>> +
>> +    f=open(scene.fpath) # importing file
>> +    f.readline() # reading the 1st line that we don"t need
>> +
>> +    for line in f:
>> +        # removing new lines
>> +        lsta = re.split("\n+", line)
>>
>> -    if blinkphnm!=-1:
>> -
>> -        if scn.remnuTypes.enumBlinks == '0':
>> -            modifier = 0
>> -        elif scn.remnuTypes.enumBlinks == '1':
>> -            modifier = scn.blinkMod
>> +        # building a list of frames & shapes indexes
>> +        lst = re.split(":? ", lsta[0])# making a list of a frame & number
>> +        frame = int(lst[0])
>>
>> -        #creating keys with blinkNm count
>> -        for y in range(scn.blinkNm):
>> -
>> -            blinkfrm = y * scn.blinkSp + int(random()*modifier)
>> -
>> -            crtkey(blinkphnm, blinkfrm)
>> +        for key,attribute in bone_keys.items():
>> +            if lst[1] == key:
>> +                createBoneKeys(key, bone, attribute, frame)
>>
>> +def resetBoneScale(bone):
>> +    # set the attributes used by papagayo to 0.0
>> +    for attribute,index in bone_keys.values():
>> +        if index != -1:
>> +            #bone.location[0] = 0.0
>> +            exec("bone.%s[%d] = %f" % (attribute, index, 0.0))
>> +        else:
>> +            exec("bone.%s = %f" % (attribute, 0.0))
>>
>> +def addBoneKey(bone, data_path, index=-1, value=None, frame=bpy.context.scene.frame_current, group=""):
>> +    # set a value and keyframe for the bone
>> +    # it assumes the 'bone' variable was defined before
>> +    # and it's the current selected bone
>> +
>> +    if value != None:
>> +        if index != -1:
>> +            # bone.location[0] = 0.0
>> +            exec("bone.%s[%d] = %f" % (data_path, index, value))
>> +        else:
>> +            exec("bone.%s = %f" % (data_path, value))
>> +
>> +    # bone.keyframe_insert("location", 0, 10.0, "Lipsync")
>> +    exec('bone.keyframe_insert("%s", %d, %f, "%s")' % (data_path, index, frame, group))
>> +
>> +# creating keys with offset and eases for a phonem @ the Skframe
>> +def createBoneKeys(phoneme, bone, attribute, frame):
>> +    global lastPhoneme
>> +
>> +    scene = bpy.context.scene
>> +    object = bpy.context.object
>> +
>> +    offst = scene.offset     # offset value
>> +    skVlu = scene.skscale    # shape key value
>> +
>> +    #in case of Papagayo format
>> +    if scene.regMenuTypes.enumFileTypes == '0' :
>> +        frmIn = scene.easeIn     # ease in value
>> +        frmOut = scene.easeOut   # ease out value
>> +        hldIn = scene.holdGap    # holding time value
>> +
>> +    #in case of Jlipsync format or Yolo
>> +    elif scene.regMenuTypes.enumFileTypes == '1' :
>> +        frmIn = 1
>> +        frmOut = 1
>> +        hldIn = 0
>> +
>> +    # inserting the In key only when phonem change or when blinking
>> +    if lastPhoneme!=phoneme or eval(scene.regMenuTypes.enumModeTypes) == 1:
>> +        addBoneKey(bone, attribute[0], attribute[1], 0.0, offst+frame-frmIn, "Lipsync")
>> +
>> +    addBoneKey(bone, attribute[0], attribute[1], skVlu, offst+frame, "Lipsync")
>> +    addBoneKey(bone, attribute[0], attribute[1], skVlu, offst+frame+hldIn, "Lipsync")
>> +    addBoneKey(bone, attribute[0], attribute[1], 0.0, offst+frame+hldIn+frmOut, "Lipsync")
>> +
>> +    lastPhoneme=phoneme
>> +
>> +# -------------------------------------------------------------------------------
>> +
>>  # reading imported file & creating keys
>>  def lipsyncer():
>>
>> @@ -89,85 +168,57 @@
>>         lsta = re.split("\n+", line)
>>
>>         # building a list of frames & shapes indexes
>> -        lst = re.split(":? ", lsta[0])# making a list of a frame number &
>> -        frm = int(lst[0])
>> +        lst = re.split(":? ", lsta[0])# making a list of a frame & number
>> +        frame = int(lst[0])
>>
>> -        sk=len(obj.data.shape_keys.key_blocks)
>> -        for x in range(sk):
>> -            obj.active_shape_key_index = x
>> -            oask=obj.active_shape_key.name
>> -            if lst[1]==oask: crtkey(x, frm)
>> +        for key in obj.data.shape_keys.key_blocks:
>> +            if lst[1] == key.name:
>> +                createShapekey(key.name, frame)
>>
>> -# retargetting?? ------WIP
>> -def retargeter():
>> +# creating keys with offset and eases for a phonem @ the frame
>> +def createShapekey(phoneme, frame):
>>
>> -    scn = bpy.context.scene
>> -
>> -    f=open(scn.fpath) # importing file
>> -    f.readline() # reading the 1st line that we don"t need
>> +    global lastPhoneme
>>
>> -    for line in f:
>> -        # removing new lines
>> -        lsta = re.split("\n+", line)
>> -
>> -        # building a list of frames & shapes indexes
>> -        lst = re.split(":? ", lsta[0])# making a list of a frame number &
>> -        frm = int(lst[0])
>> -
>> -        sk=len(obj.data.shape_keys.key_blocks)
>> -
>> -        for x in range(sk):
>> -            obj.active_shape_key_index = x
>> -            oask=obj.active_shape_key.name
>> -            if lst[1]==oask: crtkey(x, frm)
>> -
>> -# creating keys with offset and eases for a phonem @ the Skframe
>> -def crtkey(phoneme, Skframe):
>> -
>> -    global phnmlst
>> -
>>     scn = bpy.context.scene
>>     obj = bpy.context.object
>> -    objSK=obj.data.shape_keys
>> +    objSK = obj.data.shape_keys
>>
>> -    #setting the active shape key to phonem
>> -    obj.active_shape_key_index=phoneme
>> -
>>     offst = scn.offset     # offset value
>>     skVlu = scn.skscale    # shape key value
>>
>>     #in case of Papagayo format
>> -    if scn.remnuTypes.enumFiles == '0' :
>> +    if scn.regMenuTypes.enumFileTypes == '0' :
>>         frmIn = scn.easeIn     # ease in value
>>         frmOut = scn.easeOut   # ease out value
>>         hldIn = scn.holdGap    # holding time value
>>
>>     #in case of Jlipsync format or Yolo
>> -    elif scn.remnuTypes.enumFiles == '1' :
>> +    elif scn.regMenuTypes.enumFileTypes == '1' :
>>         frmIn = 1
>>         frmOut = 1
>>         hldIn = 0
>>
>>     # inserting the In key only when phonem change or when blinking
>> -    if phnmlst!=phoneme or eval(scn.mnuFunc) == 1:
>> -        obj.active_shape_key.value=0.0
>> +    if lastPhoneme!=phoneme or eval(scn.regMenuTypes.enumModeTypes) == 1:
>> +        objSK.key_blocks[phoneme].value=0.0
>>         objSK.key_blocks[phoneme].keyframe_insert("value",
>> -            -1, offst+Skframe-frmIn, "Lipsync")
>> +            -1, offst+frame-frmIn, "Lipsync")
>>
>> -    obj.active_shape_key.value=skVlu
>> +    objSK.key_blocks[phoneme].value=skVlu
>>     objSK.key_blocks[phoneme].keyframe_insert("value",
>> -        -1, offst+Skframe, "Lipsync")
>> +        -1, offst+frame, "Lipsync")
>>
>> -    obj.active_shape_key.value=skVlu
>> +    objSK.key_blocks[phoneme].value=skVlu
>>     objSK.key_blocks[phoneme].keyframe_insert("value",
>> -        -1, offst+Skframe+hldIn, "Lipsync")
>> +        -1, offst+frame+hldIn, "Lipsync")
>>
>> -    obj.active_shape_key.value=0.0
>> +    objSK.key_blocks[phoneme].value=0.0
>>     objSK.key_blocks[phoneme].keyframe_insert("value",
>> -    -1, offst+Skframe+hldIn+frmOut, "Lipsync")
>> +    -1, offst+frame+hldIn+frmOut, "Lipsync")
>>
>> -    phnmlst=phoneme
>> -
>> +    lastPhoneme = phoneme
>> +
>>  # lipsyncer operation start
>>  class btn_lipsyncer(bpy.types.Operator):
>>     bl_idname = 'lipsync.go'
>> @@ -177,149 +228,166 @@
>>     def execute(self, context):
>>
>>         scn = context.scene
>> -        obj = context.object
>> +        obj = context.active_object
>>
>> -        # testing if a mesh object with shape keys is selected
>> -        if obj!=None and obj.type=="MESH":
>> -            if obj.data.shape_keys!=None:
>> -                if scn.fpath!='': lipsyncer()
>> -                else: print ("select a Moho file")
>> -            else: print("add shape keys PLEASE")
>> -        else: print ("Object is not mesh or not selected ")
>> +        # testing if object is valid
>> +        if obj!=None:
>> +            if obj.type=="MESH":
>> +                if obj.data.shape_keys!=None:
>> +                    if scn.fpath!='': lipsyncer()
>> +                    else: print ("select a Moho file")
>> +                else: print("No shape keys")
>> +
>> +            elif obj.type=="ARMATURE":
>> +                if 1:#XXX add prop test
>> +                    if scn.fpath!='': lipsyncerBone()
>> +                    else: print ("select a Moho file")
>> +                else: print("Create Pose properties")
>> +
>> +            else: print ("Object is not a mesh ot bone")
>> +        else: print ("Select object")
>>
>> @@ Diff output truncated at 10240 characters. @@
>> _______________________________________________
>> Bf-extensions-cvs mailing list
>> Bf-extensions-cvs at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-extensions-cvs
>
>
>
> --
> - Campbell



-- 
- Campbell


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