[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2975] contrib/py/scripts/addons/ io_import_lipSync_Importer.py: -adds support to armatures (code by dalai)

Campbell Barton ideasman42 at gmail.com
Fri Feb 10 01:52:00 CET 2012


---
            exec("bone.%s[%d] = %f" % (attribute, index, 0.0))
        else:
            exec("bone.%s = %f" % (attribute, 0.0))
---

These lines can be better written as...

---
  getattr(bone, attribute)[index] = 0.0
else:
  getattr(bone, attribute) = 0.0
----

Unless you are constructing code on the fly you can normally avoid
calling exec/eval.

On Fri, Feb 10, 2012 at 7:09 AM, yousef harfoush <bat3a at msn.com> wrote:
> Revision: 2975
>          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2975
> Author:   bat3a
> Date:     2012-02-09 20:09:25 +0000 (Thu, 09 Feb 2012)
> Log Message:
> -----------
> -adds support to armatures (code by dalai)
> -code refactor and cleanup
>
> Modified Paths:
> --------------
>    contrib/py/scripts/addons/io_import_lipSync_Importer.py
>
> Modified: contrib/py/scripts/addons/io_import_lipSync_Importer.py
> ===================================================================
> --- contrib/py/scripts/addons/io_import_lipSync_Importer.py     2012-02-08 04:38:51 UTC (rev 2974)
> +++ contrib/py/scripts/addons/io_import_lipSync_Importer.py     2012-02-09 20:09:25 UTC (rev 2975)
> @@ -19,8 +19,8 @@
>  bl_info = {
>     "name": "LipSync Importer & Blinker",
>     "author": "Yousef Harfoush - bat3a ;)",
> -    "version": (0, 4, 0),
> -    "blender": (2, 5, 9),
> +    "version": (0, 5, 0),
> +    "blender": (2, 6, 2),
>     "location": "3D window > Tool Shelf",
>     "description": "Plot Moho (Papagayo, Jlipsync, Yolo) file to frames and adds automatic blinking",
>     "warning": "",
> @@ -34,8 +34,8 @@
>  from bpy.props import *
>  from bpy.props import IntProperty, FloatProperty, StringProperty
>
> -global phnmlst
> -phnmlst="nothing"
> +global lastPhoneme
> +lastPhoneme="nothing"
>
>  # truning off relative path - it causes an error if it was true
>  if bpy.context.user_preferences.filepaths.use_relative_paths == True:
> @@ -47,33 +47,112 @@
>     scn = bpy.context.scene
>     obj = bpy.context.object
>
> -    global blink, blinkphnm
> +    if scn.regMenuTypes.enumBlinkTypes == '0':
> +        modifier = 0
> +    elif scn.regMenuTypes.enumBlinkTypes == '1':
> +        modifier = scn.blinkMod
> +
> +    #creating keys with blinkNm count
> +    for y in range(scn.blinkNm):
> +        frame = y * scn.blinkSp + int(random()*modifier)
> +        createShapekey('blink', frame)
>
> -    blink="off"
> -    blinkphnm=-1
> +# -----------code contributed by dalai felinto adds armature support modified by me-------------------
>
> -    sk=len(obj.data.shape_keys.key_blocks)
> +bone_keys = {
> +"AI":   ('location', 0),
> +"E":    ('location', 1),
> +"FV":   ('location', 2),
> +"L":    ('rotation_euler', 0),
> +"MBP":  ('rotation_euler', 1),
> +"O":    ('rotation_euler', 2),
> +"U":    ('scale', 0),
> +"WQ":   ('scale', 1),
> +"etc":  ('scale', 2),
> +"rest": ('ik_stretch', -1)
> +}
>
> -    # searching for blink shapekey index
> -    for x in range(sk):
> -        obj.active_shape_key_index = x
> -        if obj.active_shape_key.name=="blink": blink="on"; blinkphnm=x
> +def lipsyncerBone():
> +    # reading imported file & creating keys
> +    object = bpy.context.object
> +    scene = bpy.context.scene
> +    bone = bpy.context.active_pose_bone
> +
> +    resetBoneScale(bone)
> +
> +    f=open(scene.fpath) # importing file
> +    f.readline() # reading the 1st line that we don"t need
> +
> +    for line in f:
> +        # removing new lines
> +        lsta = re.split("\n+", line)
>
> -    if blinkphnm!=-1:
> -
> -        if scn.remnuTypes.enumBlinks == '0':
> -            modifier = 0
> -        elif scn.remnuTypes.enumBlinks == '1':
> -            modifier = scn.blinkMod
> +        # building a list of frames & shapes indexes
> +        lst = re.split(":? ", lsta[0])# making a list of a frame & number
> +        frame = int(lst[0])
>
> -        #creating keys with blinkNm count
> -        for y in range(scn.blinkNm):
> -
> -            blinkfrm = y * scn.blinkSp + int(random()*modifier)
> -
> -            crtkey(blinkphnm, blinkfrm)
> +        for key,attribute in bone_keys.items():
> +            if lst[1] == key:
> +                createBoneKeys(key, bone, attribute, frame)
>
> +def resetBoneScale(bone):
> +    # set the attributes used by papagayo to 0.0
> +    for attribute,index in bone_keys.values():
> +        if index != -1:
> +            #bone.location[0] = 0.0
> +            exec("bone.%s[%d] = %f" % (attribute, index, 0.0))
> +        else:
> +            exec("bone.%s = %f" % (attribute, 0.0))
>
> +def addBoneKey(bone, data_path, index=-1, value=None, frame=bpy.context.scene.frame_current, group=""):
> +    # set a value and keyframe for the bone
> +    # it assumes the 'bone' variable was defined before
> +    # and it's the current selected bone
> +
> +    if value != None:
> +        if index != -1:
> +            # bone.location[0] = 0.0
> +            exec("bone.%s[%d] = %f" % (data_path, index, value))
> +        else:
> +            exec("bone.%s = %f" % (data_path, value))
> +
> +    # bone.keyframe_insert("location", 0, 10.0, "Lipsync")
> +    exec('bone.keyframe_insert("%s", %d, %f, "%s")' % (data_path, index, frame, group))
> +
> +# creating keys with offset and eases for a phonem @ the Skframe
> +def createBoneKeys(phoneme, bone, attribute, frame):
> +    global lastPhoneme
> +
> +    scene = bpy.context.scene
> +    object = bpy.context.object
> +
> +    offst = scene.offset     # offset value
> +    skVlu = scene.skscale    # shape key value
> +
> +    #in case of Papagayo format
> +    if scene.regMenuTypes.enumFileTypes == '0' :
> +        frmIn = scene.easeIn     # ease in value
> +        frmOut = scene.easeOut   # ease out value
> +        hldIn = scene.holdGap    # holding time value
> +
> +    #in case of Jlipsync format or Yolo
> +    elif scene.regMenuTypes.enumFileTypes == '1' :
> +        frmIn = 1
> +        frmOut = 1
> +        hldIn = 0
> +
> +    # inserting the In key only when phonem change or when blinking
> +    if lastPhoneme!=phoneme or eval(scene.regMenuTypes.enumModeTypes) == 1:
> +        addBoneKey(bone, attribute[0], attribute[1], 0.0, offst+frame-frmIn, "Lipsync")
> +
> +    addBoneKey(bone, attribute[0], attribute[1], skVlu, offst+frame, "Lipsync")
> +    addBoneKey(bone, attribute[0], attribute[1], skVlu, offst+frame+hldIn, "Lipsync")
> +    addBoneKey(bone, attribute[0], attribute[1], 0.0, offst+frame+hldIn+frmOut, "Lipsync")
> +
> +    lastPhoneme=phoneme
> +
> +# -------------------------------------------------------------------------------
> +
>  # reading imported file & creating keys
>  def lipsyncer():
>
> @@ -89,85 +168,57 @@
>         lsta = re.split("\n+", line)
>
>         # building a list of frames & shapes indexes
> -        lst = re.split(":? ", lsta[0])# making a list of a frame number &
> -        frm = int(lst[0])
> +        lst = re.split(":? ", lsta[0])# making a list of a frame & number
> +        frame = int(lst[0])
>
> -        sk=len(obj.data.shape_keys.key_blocks)
> -        for x in range(sk):
> -            obj.active_shape_key_index = x
> -            oask=obj.active_shape_key.name
> -            if lst[1]==oask: crtkey(x, frm)
> +        for key in obj.data.shape_keys.key_blocks:
> +            if lst[1] == key.name:
> +                createShapekey(key.name, frame)
>
> -# retargetting?? ------WIP
> -def retargeter():
> +# creating keys with offset and eases for a phonem @ the frame
> +def createShapekey(phoneme, frame):
>
> -    scn = bpy.context.scene
> -
> -    f=open(scn.fpath) # importing file
> -    f.readline() # reading the 1st line that we don"t need
> +    global lastPhoneme
>
> -    for line in f:
> -        # removing new lines
> -        lsta = re.split("\n+", line)
> -
> -        # building a list of frames & shapes indexes
> -        lst = re.split(":? ", lsta[0])# making a list of a frame number &
> -        frm = int(lst[0])
> -
> -        sk=len(obj.data.shape_keys.key_blocks)
> -
> -        for x in range(sk):
> -            obj.active_shape_key_index = x
> -            oask=obj.active_shape_key.name
> -            if lst[1]==oask: crtkey(x, frm)
> -
> -# creating keys with offset and eases for a phonem @ the Skframe
> -def crtkey(phoneme, Skframe):
> -
> -    global phnmlst
> -
>     scn = bpy.context.scene
>     obj = bpy.context.object
> -    objSK=obj.data.shape_keys
> +    objSK = obj.data.shape_keys
>
> -    #setting the active shape key to phonem
> -    obj.active_shape_key_index=phoneme
> -
>     offst = scn.offset     # offset value
>     skVlu = scn.skscale    # shape key value
>
>     #in case of Papagayo format
> -    if scn.remnuTypes.enumFiles == '0' :
> +    if scn.regMenuTypes.enumFileTypes == '0' :
>         frmIn = scn.easeIn     # ease in value
>         frmOut = scn.easeOut   # ease out value
>         hldIn = scn.holdGap    # holding time value
>
>     #in case of Jlipsync format or Yolo
> -    elif scn.remnuTypes.enumFiles == '1' :
> +    elif scn.regMenuTypes.enumFileTypes == '1' :
>         frmIn = 1
>         frmOut = 1
>         hldIn = 0
>
>     # inserting the In key only when phonem change or when blinking
> -    if phnmlst!=phoneme or eval(scn.mnuFunc) == 1:
> -        obj.active_shape_key.value=0.0
> +    if lastPhoneme!=phoneme or eval(scn.regMenuTypes.enumModeTypes) == 1:
> +        objSK.key_blocks[phoneme].value=0.0
>         objSK.key_blocks[phoneme].keyframe_insert("value",
> -            -1, offst+Skframe-frmIn, "Lipsync")
> +            -1, offst+frame-frmIn, "Lipsync")
>
> -    obj.active_shape_key.value=skVlu
> +    objSK.key_blocks[phoneme].value=skVlu
>     objSK.key_blocks[phoneme].keyframe_insert("value",
> -        -1, offst+Skframe, "Lipsync")
> +        -1, offst+frame, "Lipsync")
>
> -    obj.active_shape_key.value=skVlu
> +    objSK.key_blocks[phoneme].value=skVlu
>     objSK.key_blocks[phoneme].keyframe_insert("value",
> -        -1, offst+Skframe+hldIn, "Lipsync")
> +        -1, offst+frame+hldIn, "Lipsync")
>
> -    obj.active_shape_key.value=0.0
> +    objSK.key_blocks[phoneme].value=0.0
>     objSK.key_blocks[phoneme].keyframe_insert("value",
> -    -1, offst+Skframe+hldIn+frmOut, "Lipsync")
> +    -1, offst+frame+hldIn+frmOut, "Lipsync")
>
> -    phnmlst=phoneme
> -
> +    lastPhoneme = phoneme
> +
>  # lipsyncer operation start
>  class btn_lipsyncer(bpy.types.Operator):
>     bl_idname = 'lipsync.go'
> @@ -177,149 +228,166 @@
>     def execute(self, context):
>
>         scn = context.scene
> -        obj = context.object
> +        obj = context.active_object
>
> -        # testing if a mesh object with shape keys is selected
> -        if obj!=None and obj.type=="MESH":
> -            if obj.data.shape_keys!=None:
> -                if scn.fpath!='': lipsyncer()
> -                else: print ("select a Moho file")
> -            else: print("add shape keys PLEASE")
> -        else: print ("Object is not mesh or not selected ")
> +        # testing if object is valid
> +        if obj!=None:
> +            if obj.type=="MESH":
> +                if obj.data.shape_keys!=None:
> +                    if scn.fpath!='': lipsyncer()
> +                    else: print ("select a Moho file")
> +                else: print("No shape keys")
> +
> +            elif obj.type=="ARMATURE":
> +                if 1:#XXX add prop test
> +                    if scn.fpath!='': lipsyncerBone()
> +                    else: print ("select a Moho file")
> +                else: print("Create Pose properties")
> +
> +            else: print ("Object is not a mesh ot bone")
> +        else: print ("Select object")
>
> @@ Diff output truncated at 10240 characters. @@
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-- 
- Campbell


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