[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [513] contrib/py/scripts/addons/ add_mesh_wedge.py: contrib/py/scripts/addons/add_mesh_wedge.py
Brendon Murphy
meta.androcto1 at gmail.com
Wed Mar 24 03:31:10 CET 2010
Revision: 513
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=513
Author: meta-androcto
Date: 2010-03-24 03:31:08 +0100 (Wed, 24 Mar 2010)
Log Message:
-----------
contrib/py/scripts/addons/add_mesh_wedge.py
Added Paths:
-----------
contrib/py/scripts/addons/add_mesh_wedge.py
Added: contrib/py/scripts/addons/add_mesh_wedge.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_wedge.py (rev 0)
+++ contrib/py/scripts/addons/add_mesh_wedge.py 2010-03-24 02:31:08 UTC (rev 513)
@@ -0,0 +1,150 @@
+# add_mesh_wedge.py Copyright (C) 2008-2009, FourMadMen.com
+#
+# add wedge to the blender 2.50 add->mesh menu
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+bl_addon_info = {
+ 'name': 'Add Mesh: Wedge',
+ 'author': 'fourmadmen',
+ 'version': '1.1',
+ 'blender': (2, 5, 3),
+ 'location': 'View3D > Add > Mesh ',
+ 'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Wedge',
+ 'category': 'Add Mesh'}
+
+
+"""
+Name: 'Wedge'
+Blender: 250
+Group: 'AddMesh'
+Tip: 'Add Wedge Object...'
+__author__ = ["Four Mad Men", "FourMadMen.com"]
+__version__ = '0.10'
+__url__ = [""]
+email__=["bwiki {at} fourmadmen {dot} com"]
+
+Usage:
+
+* Launch from Add Mesh menu
+
+* Modify parameters as desired or keep defaults
+
+"""
+
+
+import bpy
+import Mathutils
+
+
+def add_wedge( wedge_width, wedge_height, wedge_depth):
+
+ Vector = Mathutils.Vector
+
+ verts = []
+ faces = []
+
+ half_width = wedge_width * .5
+ half_height = wedge_height * .5
+ half_depth = wedge_depth * .5
+
+ verts.extend( Vector(-half_width, -half_height, half_depth) )
+ verts.extend( Vector(-half_width, -half_height, -half_depth) )
+
+ verts.extend( Vector(half_width, -half_height, half_depth) )
+ verts.extend( Vector(half_width, -half_height, -half_depth) )
+
+ verts.extend( Vector(-half_width, half_height, half_depth) )
+ verts.extend( Vector(-half_width, half_height, -half_depth) )
+
+ faces.extend( [0, 2, 4, 0] )
+ faces.extend( [1, 3, 5, 1] )
+ faces.extend( [0, 1, 3, 2] )
+ faces.extend( [0, 4, 5, 1] )
+ faces.extend( [2, 3, 5, 4] )
+
+ return verts, faces
+
+from bpy.props import FloatProperty
+
+class AddWedge(bpy.types.Operator):
+ '''Add a wedge mesh.'''
+ bl_idname = "mesh.wedge_add"
+ bl_label = "Add Wedge"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ wedge_width = FloatProperty(name="Width",
+ description="Width of Wedge",
+ default=2.00, min=0.01, max=100.00)
+ wedge_height = FloatProperty(name="Height",
+ description="Height of Wedge",
+ default=2.00, min=0.01, max=100.00)
+ wedge_depth = FloatProperty(name="Depth",
+ description="Depth of Wedge",
+ default=2.00, min=0.01, max=100.00)
+
+ def execute(self, context):
+
+ verts_loc, faces = add_wedge(self.properties.wedge_width, self.properties.wedge_height, self.properties.wedge_depth)
+
+ mesh = bpy.data.meshes.new("Wedge")
+
+ mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
+ mesh.verts.foreach_set("co", verts_loc)
+ mesh.faces.foreach_set("verts_raw", faces)
+ mesh.faces.foreach_set("smooth", [False] * len(mesh.faces))
+
+ scene = context.scene
+
+ # ugh
+ for ob in scene.objects:
+ ob.selected = False
+
+ mesh.update()
+ ob_new = bpy.data.objects.new("Wedge", mesh)
+ ob_new.data = mesh
+ scene.objects.link(ob_new)
+ scene.objects.active = ob_new
+ ob_new.selected = True
+
+ ob_new.location = tuple(context.scene.cursor_location)
+
+ return {'FINISHED'}
+
+
+# Register the operator
+# Add to a menu, reuse an icon used elsewhere that happens to have fitting name
+# unfortunately, the icon shown is the one I expected from looking at the
+# blenderbuttons file from the release/datafiles directory
+
+menu_func = (lambda self, context: self.layout.operator(AddWedge.bl_idname, text="Add Wedge", icon='PLUGIN'))
+
+def register():
+ bpy.types.register(AddWedge)
+ bpy.types.INFO_MT_mesh_add.append(menu_func)
+
+def unregister():
+ bpy.types.unregister(AddWedge)
+ bpy.types.INFO_MT_mesh_add.remove(menu_func)
+
+# Remove "Wedge" menu from the "Add Mesh" menu.
+#space_info.INFO_MT_mesh_add.remove(menu_func)
+
+if __name__ == "__main__":
+ register()
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