[Bf-education] Bf-education Digest, Vol 154, Issue 1

rik van nielen rik at oicretail.com
Sat Nov 3 10:37:03 CET 2018


Dear Pete,

I would agree with you on the proposal of beginners can use blender it taught in the right way ( considering the group is not too big)
However there are a few common problems in education that I have noticed
it might be good to collect common problems as been noticed by other educators

please note that there is a big difference between kids before they have their own phone and those who are exposed to e.g ipads for education

my biggest problem for beginners is that they get lost and don’t know how to get back in viewpoint, interface or screen layout, these are not effected by Ctr-z so they can not undo them

if there would be a “home “ button as there is for the viewpoint to bring them to default layout and some kind of default zoom level, pivot point, snap setting, viewpoint shading, layer visibility, tool pallet

so more or less like clicking on the application template default but without changing the model thus far constructed  would be great help

other common problem is loosing objects in space by moving them too far this happens often when using the numeric pad and scale or grab
once they click the home button they are left with a seemingly empty screen 

I set the number of undo to 500 this depends on the response time of the teacher : about 5 minutes of being lost is more than 200 attempt of kids to try to solve

it would be nice if the history pallet stay visible and have short cut letters added to the action so they could see what happens at all times

A simplified version does not apply for primary kids: they do not compare this to something they know or have worked with.
however kids with and ipad history are already spoiled and much more difficult to train in blender

hope this helps

Rik




> On 02 Nov 2018, at 09:31, Peter Kemp <peterejkemp at gmail.com> wrote:
> 
> Hi  All, I think that there are two positions here:
> 
> 1. we need a version of blender for the beginner that hides functionality
> 2. beginners can use blender if taught in the right way.
> 
> I'm largely in agreement with number 2 as we have thousands of cases where this has happened with the b3d101.org <http://b3d101.org/> project. But there might be a case for 1 amongst the most occasional users
> 
> If we are hiding functionality, how are children going to easily find it when they aren't being taught by us? If there is an education version of blender, then we need to start by disabling, rather than hiding functionality. Think along the lines of how some strategy computer games work, where there is a greyed out version of a button that you need to level up to use. My fear is a user learning a 101 version of blender will then have to largely relearn the full version. I had a good conversation with Ton about this and there might well be a case for a cut down version of blender, for the very occasional user, think big buttons and very limited sets of tools, but as a learning path towards being a full user, the argument appears to be flawed to me.
> 
> As mentioned previously (https://twitter.com/peterejkemp/status/1050360844343750656 <https://twitter.com/peterejkemp/status/1050360844343750656>) if we get the basics of blender 2.8 right, then it will be far easier to learn than 2.8, and with the right educational approach there is no need for a special 'education' version. I know there are people who would disagree with my suggestions on how to change the interface, but maybe we should look at this another way, the normal blender is the version that's easy to use for the beginner and the 'pro' version has no tool selected, starts in grey viewport mode and doesn't tell you what the tools are.
> 
> Pete
> 
> On Thu, 1 Nov 2018 at 11:00, <bf-education-request at blender.org <mailto:bf-education-request at blender.org>> wrote:
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> Today's Topics:
> 
>    1. Re: education meeting at bconf (Piotr Ar?ukowicz)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 31 Oct 2018 13:21:07 +0100
> From: Piotr Ar?ukowicz <piotao at inf.ug.edu.pl <mailto:piotao at inf.ug.edu.pl>>
> To: Blender Educators and Trainers <bf-education at blender.org <mailto:bf-education at blender.org>>
> Subject: Re: [Bf-education] education meeting at bconf
> Message-ID:
>         <CAHHkAb_+jJOgXNXW_C26bP_s3C7G43T9_QqQA4Gc4rk_wsSLGQ at mail.gmail.com <mailto:CAHHkAb_%2BjJOgXNXW_C26bP_s3C7G43T9_QqQA4Gc4rk_wsSLGQ at mail.gmail.com>>
> Content-Type: text/plain; charset="utf-8"
> 
> Hm, maybe they need more time to polish other important things, or at least
> move most of the functionality from 2.7 to 2.8. Right now it seems like 2.8
> is half-full in comparison to the 2.79.
> Files you've found definitely require more developers love, but who's gonna
> love them if everybody are already busy? :)
> 
> regards!
> pio
> 
> Piotr Ar?ukowicz, PhD, BFCT
> University of Gda?sk, Faculty of Mathematics, Physics and Informatics,
> Dept. of AI,
> Wit Stwosz 57, 80-952 Gda?sk, room 121, tel.: +48585232151,
> https://inf.ug.edu.pl/~piotao <https://inf.ug.edu.pl/~piotao>
> Polish Blender Course: http://polskikursblendera.pl/ <http://polskikursblendera.pl/> [PL]
> 
> 
> ?r., 31 pa? 2018 o 08:44 Pierre Schiller <3dcinetv at gmail.com <mailto:3dcinetv at gmail.com>> napisa?(a):
> 
> > I just finished watching what the bf-education list interests manifested
> > in the Blender conference. Such awesome meeting. Such valuable points of
> > views.
> >
> > I've developed 2 application templates. One for sculpting and another one
> > to suit repetitive task related modeling things.
> > But I?m really interested in the same aspect as most of you: To hide the
> > majority of the panels and buttons that are not going
> > to be of immediate use to some sitting in front of Blender for the first
> > time.
> >
> > I?ve looked at the code; the developers mentioned (months ago) that it
> > will be possible to hide some things with css, but
> > in reality I don?t see it possible. As it is not possible to "move" things
> > around the user interface. Taking in acquaintance that
> > Blender 2.8 is settling it?s basic interface, I?d say project templates
> > (completion) are still far ahead.
> >
> > I?ve reached this:
> > https://developer.blender.org/source/bf-app-templates/browse/trunk/ <https://developer.blender.org/source/bf-app-templates/browse/trunk/>
> >
> > But I?ve never seen it work. Or in action.
> >
> > I guess that it?s a step forward if we could arrange (agree) on the first
> > basic things the UI needs to have -only- for the first time user.
> > Or somehow a simplified method (training wheels) of a walk-through
> > sequential "start in blender" thing. I proposed that to the developers
> > long ago.
> >
> > Let me know what you think about these proposals.
> > Thanks.
> >
> > Best regards.
> >
> > David Rivera.
> > https://www.blendernetwork.org/david-rivera <https://www.blendernetwork.org/david-rivera>
> >
> >
> > On Tue, Oct 23, 2018 at 6:22 AM Monique Dewanchand <m.dewanchand at atmind.nl <mailto:m.dewanchand at atmind.nl>>
> > wrote:
> >
> >> This was tweeted a while ago by Peter Kemp from 3Dami. Just wanted to
> >> share...
> >>
> >> [image: blender-2.8.jpg]
> >>
> >> On Tue, Oct 23, 2018 at 12:52 PM Knapp <magick.crow at gmail.com <mailto:magick.crow at gmail.com>> wrote:
> >>
> >>> Rix, not much has changed about 2.8 sculpt other than where to find the
> >>> tools and lighting and you can still use the old red material .
> >>>
> >>>
> >>> On Mon, Oct 22, 2018, 20:45 rik van nielen <rik at oicretail.com <mailto:rik at oicretail.com>> wrote:
> >>>
> >>>> Hi Monique,
> >>>>
> >>>> I am teaching Blender to primary kids aged 7-8-9 at an international
> >>>> school in Geneva
> >>>> At that age students have little to no experience with interfaces; all
> >>>> is done with keyboard shortcuts.
> >>>> though limited in modelling they are picking up very fast with sculpting
> >>>> The rationale is that at this age the mind is open to any construction
> >>>> no matter how complex
> >>>>
> >>>> being exposed to modelling/sculpting at a young age helps them to
> >>>> develop their mental model and orientation skills
> >>>> we hope they will continue this at middle and high school before phone
> >>>> and tablet interfaces will spoil them
> >>>>
> >>>> let me know if there are other teachers out there with experience to
> >>>> working with very young kids
> >>>>
> >>>> we are curious to see if 2.8 will add to sculpting
> >>>> some default settings are not set for out of the box working if we
> >>>> could change those
> >>>> or create a kid default version we would be more than happy
> >>>>
> >>>> keep us posted
> >>>>
> >>>> Rik van Nielen
> >>>>
> >>>>
> >>>> On 22 Oct 2018, at 10:16, Monique Dewanchand <m.dewanchand at atmind.nl <mailto:m.dewanchand at atmind.nl>>
> >>>> wrote:
> >>>>
> >>>> Hi all,
> >>>>
> >>>> This Thursday is the start of the Blender Conference 2018. I've
> >>>> scheduled an education meeting on Friday to discuss Blender education in
> >>>> universities and pre-universities.
> >>>>
> >>>> With blender 2.8 coming there is lots to discuss. What challenges does
> >>>> blender 2.8 bring when teaching Blender to (young) students?
> >>>>
> >>>> I would like to hear from you. And perhaps we can discuss your concerns
> >>>> or feedback at the education meeting.
> >>>>
> >>>> Kind regards,
> >>>> Monique
> >>>> -- At Mind --
> >>>> -- b3d101.org <http://b3d101.org/> --
> >>>> -- crowdsim3d --
> >>>> _______________________________________________
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> >>>>
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