[Bf-education] Open Source Software MultiMedia

leung, ann [SD] ann.leung at polyu.edu.hk
Sat Dec 7 06:50:22 CET 2013


Dear Piotr, Ivano and all,

Greetings to everyone, am new to this thread so as to Blender.  My name is Ann, am a design/animation teacher in Hong Kong and am shifting to teach Blender in coming Spring for undergrad IT students to create simple game assets … plan to introduce FOSS to design/animation discipline students later on.

I recently talked to quite some local designers/animators/makers to see how many of them interested in OSSMM and majority are open and requested for training programs, many asked if there will be accreditation or a competency security model as they are keen on certification path.

Am thinking of establishing several standard skillset modules for a sustainable OSSMM model in Hong Kong in order to accommodate wider range of participants, say 3D modelers (makers);  designers; full CG animators; and VFX artists; also 2D animators in later stage, as I aim to firstly establish a local blender user group to kick off no matter what … I would have my students at least but most professionals prefer to wait and see

Would be grateful if you or your friends know of any blender user/instructor who lives in Hong Kong or Macau, pls. kindly forward my office contact to them.

Best Wishes,
ann

____________________________
Ann Leung
Lecturer
SD, PolyU
tel: 2766 6286
fax: 2333 8812
email: ann.leung at polyu.edu.hk
http://www.sd.polyu.edu.hk/
_____________________________

From: bf-education-bounces at blender.org [mailto:bf-education-bounces at blender.org] On Behalf Of Piotr Arlukowicz
Sent: Thursday, December 05, 2013 9:33 PM
To: Blender Educators and Trainers
Subject: Re: [Bf-education] Open Source Software MultiMedia


2013/12/5 Ivano Arrighetta <thc-03_berserk at hotmail.it<mailto:thc-03_berserk at hotmail.it>>
my blog (ossmm.wordpress.com<http://ossmm.wordpress.com>) about multimedia done with open source
software is awaiting moderators and publishers.
please consider joining.
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From: bf-education-bounces at blender.org [mailto:bf-education-bounces at blender.org] On Behalf Of Piotr Arlukowicz
Sent: Wednesday, December 04, 2013 9:06 PM
To: Blender Educators and Trainers
Subject: Re: [Bf-education] Blender user certification

Dear Octavio & all,

this is very important idea. I'm not every aware of previous discussion in this list you've mentioned. Recently, right after bcon13 in Blender Institute I've discussed similar subjects with Francesco, and now some of the ideas and projects are waiting for their time. The idea of creating a "standarized set" of tasks or tests for Blender is great and we definitely should have this a bit lighten up.
So I would like to join to the topic, and let me point some things I consider quite important.
Blender tests or tasks system should be done to prove students can do things in Blender. This should also take into account their knowledge level. So, at the very beginning they have to solve simple tasks, and the difficulty should increase in time. There are a number of different courses and targets in Blender Education. Some schools are teaching FX only, some does only 3d graphics or games. I've seen such cases. The standardized set should be then split into different areas and for different user cases. This is simple and straightforward.
You can thinkabout such standard set of grade/exam tasks also in a way when they all directs you to a specific goal. For example, students should have different tasks solved when they are going to be VFX manager, compositing artists or riggers/modelers.

Let me say what I'm using for my students (about 120-150 regular students a year in two/three universities +more that 2000 subscribers on my YT channel):
In the graphics3d class there are number of simple tasks:
1. Blender Configuration: the task is to setup Blender for modeling using some hints from tutorials, pretty simple.
2. Blender Modeling 1: the task is to build simple cubes and other building bricks a scene where there's simple building and snowmans, all aligned with grid directly. Another good task is to build a city using only GRS transformations and simple objects.
3. Blender Modeling 2: the task is to build simple barrel using only object mode and modifiers.
4. Blender Modeling 3: the task is edit meshes in Edit Mode and create a simple thing from students surroundings: chair, lcd monitor, etc.
5. Blender Modeling 4: the task is to sculpt human face using Edit/Sculpt Mode.
6. Blender Lighting: let students create a simple object nicely exposed in a scene and lit it with three-point lights.
7. Blender Lighting: the task is to create average complex scene and lit it properly with environmental and directional light, to create a desired mood
8. Blender Internal Materials: let students create a set of basic materials to mimic glass, shiny metal, chalk, rubber, clay, milk, clean wax, etc.
9. Blender Internal Textures: let students make all materials in given ready-made scene along with textures, using images, surface effects, etc.
10. Blender Texture Mapping: students have to create an object textured photorealistic using projection or stencil painting. A mossy stone is a good task or another nature elements.
11. Blender Postprocessing: the task is to make a full render with added vignette, depth of field, chromatic aberrations, etc.
12. Blender Postprocessing: let's create a Jedi from a green-screen photo, using entirely Blender Node system along with keying/masking. This is very funny task and students often loves it, as everybody loves Starwars :)
13. Cycles Materials: the task is to create all materials from Blender obtained in task 8.
14. Cycles Textures: the task is to create natural-looking material and render a photorealistic scene.
15. Blender complex scene: the task is to make a complex scene in Blender, so there's a modeling, texturing, lighting and compositing involved, the usage of Blender Internal or Cycles is required.
Usually I have such a task set given to students on a week-after-week fashion and they progress can be monitored very easily. The only problem is when I give them more than one task. Giving four tasks to them each week causes me to open, check, usually render and grade more than 400 blender files a week, so this is painful job sometimes :)

For animation class I have a totally different approach, and I'm not going to show all details here. There are usually 10-15 tasks to do too, including animation, simulation, game engine, etc.
My version of a standardized set is intended for 101 classes and for people who do not know anything about Blender and 3d graphics at all. So this course is just a basic one.
I would love to see others ideas for tasks, and maybe, as Octavio suggested we can at least collect good example tasks from different areas of Blender knowledge. Let's do it! :)
Should I make a WIKI page to collect such tasks in some organized form?


pz
piotr
--
Piotr Arlukowicz


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