[Bf-education] Organizing / supporting education (2)

Knapp magick.crow at gmail.com
Wed Dec 21 07:56:57 CET 2011


On Tue, Dec 20, 2011 at 10:14 PM, Baptiste G <bapsite at gmail.com> wrote:
> Hello,
>
> I must agree with Ton on this one. We can not focus on
> certification/examination if we do not offer material to learn for the
> examens/certifications.
> Due to the massive capabilities of Blender, I really think we should chunk
> down into smaller bits, make 3 levels from beginner/intermediate/expert, and
> focus on the needs from the industry itself, when they are hiring. Most
> companies hire moddelers, or compositors, or lighting specialist. Not a full
> "I know every thing in this software pack" type of guy. And students will be
> less "scared" if they can focus on one thing, like moddeling, or lighting.
> However later on they can evolve more by doing some courses and get another
> level.
>
> When we start with math, we start with counting, then adding, substracting,
> multy, etc .... To end with huge complex algebra.
>
> The way Andrew Price works on his tuts, is great, I really love his work,
> but people forget that he is already a user with Lots of experience, and
> that he trains his tuts... You see him making a great end-product in 45
> minutes, but the first time he makes them its a lot more.

He also redoes his vids like 6 or more times from what I have seen and
often big parts are prebuilt. He also edits out render times. This is
why he delivers a quality product most of the time. He does not make
boring videos! I can't even tell you how many really really boring
videos I had to watch to learn blender. At the time I was a newbie
there was not much out there. I am a big fan of video tutorials for
learning blender. Books have their place but vids teach you more and
faster.

> I feel that a roadmap on chunking things down, and getting a uniform layout
> on all course material is needed.
>
> Feel free to react ...
> Ghesquiere Baptiste

Agreed. I was thinking while driving to work about how to set up the
levels. I came up with this. First I said 3 levels but by the end of
the drive had 5.
1 Newbie; they now nothing and find the blender's use of mouse buttons
to be a nightmare.
2 Beginner; They can model a table or a desk including UV unwrapped
texture or procedural.
3 Intermediate; can model more organic shapes like glasses and fruit
or a serrated knife. They know about things like array modifier and
can do basic hair or particles.
4 Advanced; can model a human head or animal without any real
problems. They can also use most if not all of blender in a basic to
advanced way, including animation, lights, VSE, and compositing.
5 Pro; Has a specialty but can do everything. If they are doing
modeling they can model a head so that rigging it for lip sync is no
problem. They can do photo/near photo real subsurface textures and
pull of other complex art pieces that look photo-real or pull of the
needed look without struggling to find the correct setting or button.

Feel free to attack it!
-- 
Douglas E Knapp

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