[Bf-docboard] Getting a start

Aaron Carlisle carlisle.b3d at gmail.com
Tue Oct 3 05:36:21 CEST 2017


Hey sorry I was unable to get to your stuff over the weekend I was busier
than I thought I would be.
I will have a look soon though!

Aaron Carlisle

Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist
Project administrator for the Blender 3D Documentation Project

On Mon, Oct 2, 2017 at 7:06 PM, Tobias Heinke <heinke.tobias at t-online.de>
wrote:

> Hi Glen,
>
> Hello and welcome. :)
> Fixing a todo is always a good start.
>
> On the node group page
> <https://docs.blender.org/manual/en/dev/editors/node_editor/nodes/groups.html>
> :
> I would suggest to add a proper paragraph about group in-/output nodes
> first.
> E.g. multiple outputs: the last selected node will be used. (currently at
> Interface > Panel).
> This can then be refer to in Group Insert.
>
> The reason why the in/out nodes are created is to preserve the outer links
> of the nodes.
> IMO it's better to simply start with a description how it is.
> Because later you might notice things you missed, like UI conventions
> (multiple in-/output nodes for both materials and in groups), hidden code
> related constraints & limitations...
>
> Tobias
> Am 30.09.2017 um 22:58 schrieb Glen Larsen:
>
> First: As a start to my Blender documentation career I would like to fill
> out missing sections relating to material node editing. I don't see a list
> of section owners so is it sufficient to replace a "Todo" with relevant
> text and submit a patch? Any other coordination I should do?
>
> Second: While quite familiar with node editing, I have come across an
> operation that I've never used ("Group Insert") and its functionality seems
> clumsy. It does what it says --- move one or more nodes into an existing
> group --- but it adds additional input and output nodes which forces
> further editing. Certainly I could ask the module owners but are there more
> appropriate discussion areas? Here?
>
> Thanks for any input.
>
> -glen
>
>
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