[Bf-docboard] Corporate Identity & manual structure
Tobias Heinke
heinke.tobias at t-online.de
Thu Mar 24 22:02:54 CET 2016
Hello doc team,
|> Blender branding: my resent patch
The aim is to communicate to the user that she's on a Blender side.
By Corporate Identity / Design. That means logo's and colors.
While colors can be changed by simply overwriting them.
The challenge is the "injection" of the logo:
The rules are: minimal invasive, CSS only, with fallback.
A fallback is always available, because the theme gets overwritten and
not replaced.
The Loge could be added to every existing HTML element by the ::before
selector
The image is drawn as a background.
So where to place an logo (thats visible on all pages):
The only place I see is before the "Blender Reference Manual"-header,
but theres already sits an *ugly home icon.
Witch only purpose it is to indicate to the user that the header is a
clickable link.
(home) (B. logo) "Blender Reference Manual"
Next I converted the header visually to a button and show (home) only on
hover.
Demo time screenshots:
https://github.com/tobiasHeinke/demo
I've made 3 button versions:
3D, glass plain, light frame
Which one looks best? Or send me an link to an "inspiration" screenshots
of a button.
|> Manual Structure or There lures a Monster in the Deep!
Diffrent approaches to CG are causing structural weaknesses in the manual:
While the technical (micro) approach is omnipresent (explain CG over the
description of what every button does = tooltips)
The structure defined by technical (macro) colliding with the production
pipeline structuring.
Technical view micro: interface
Technical view macro: editors
Editors, Data System (technical)
Model; Paint. & Sculp; Rig; Anima; Physics (production pipeline)
Render, Compositing (technical)
The problem arising: stumps (if missing - links to section), duplicates,
separation.
Stump: https://www.blender.org/manual/editors/index.html#settings
[link: Preferences ]
Dublication: Texturing is in 3 places: editors> UV, 3D paint,
Rendering > (engine) > texturing
Separation:
object mode:
https://www.blender.org/manual/editors/3dview/selecting.html
edit mode:
https://www.blender.org/manual/modeling/meshes/selecting/introduction.html
Solution:
1. Decide for one way (technical/ production pipeline /...)
2. Apply approach where it's strength lay.
3. ( ? )
yay no tldr;
Tobias
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