[Bf-docboard] Corporate Identity & manual structure
Ton Roosendaal
ton at blender.org
Mon Apr 11 19:07:21 CEST 2016
Hi Tobias,
Sorry for not replying sooner. There are too many lists these days to keep track of...
Quick feedback:
- The trend is 'flat' nowadays, and I think most people like that for buttons best.
- Do not use the Blender logo for anything else than it to be pointing to Blender.
- The logo should always be used complete, with text - except when it's a desktop icon.
- Use the logo once on every page is enough, for the rest you can use icons (like "Home").
To be 100% clear:
Left not, right OK.
https://raw.githubusercontent.com/tobiasHeinke/demo/master/images/header_logo_3DButton.png <https://raw.githubusercontent.com/tobiasHeinke/demo/master/images/header_logo_3DButton.png>
Logo + icon is really overkill
https://github.com/tobiasHeinke/demo/blob/master/images/header_logo.png <https://github.com/tobiasHeinke/demo/blob/master/images/header_logo.png>
Logo guidelines from Blender.org
https://www.blender.org/about/logo/ <https://www.blender.org/about/logo/>
Thanks,
-Ton-
--------------------------------------------------------
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation, Producer Blender Institute/Studio
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
> On 11 Apr 2016, at 17:37, Tobias Heinke <heinke.tobias at t-online.de> wrote:
>
> Hi,
>
> |> CSS override patches: why they don't break anything
>
> How override works:
>
> HTML class="id1": color = blue | <- THEME id1: color = --red-- | <- OVERRIDE id1: color = blue
>
> If ID is changed:
>
> HTML class="id2": color = green | <- THEME id2: color = green | <- OVERRIDE id1: color = blue
>
> Override CSS rule points at nothing and get not applied.
> (there is the 1% chance that the old class id is used by a new HTML object)
>
> With chance of deactivation by theme/Sphinx changes:
> - Color overwrite".org colors" <https://developer.blender.org/D1871>https://developer.blender.org/D1871 <https://developer.blender.org/D1871>
> - Blender Icon before nav title <https://developer.blender.org/D1908>https://developer.blender.org/D1908 <https://developer.blender.org/D1908>
>
> Zero chance, because I define the class name ID's:
> - home .org header <https://developer.blender.org/D1887>https://developer.blender.org/D1887 <https://developer.blender.org/D1887>
> - section descriptions <https://developer.blender.org/D1899>https://developer.blender.org/D1899 <https://developer.blender.org/D1899>
>
> I carefully designed it so, that the fallback works:
> Demo "when worse comes to worse" shows RST changes only in theme styling:
>
> <https://github.com/tobiasHeinke/demo/blob/master/images/fallback.PNG>https://github.com/tobiasHeinke/demo/blob/master/images/fallback.PNG <https://github.com/tobiasHeinke/demo/blob/master/images/fallback.PNG>
> (I've deleted some section for the image)
> (the margin moves the header - the clear:both issue)
>
> Tobias
>
> Am 24.03.2016 um 22:02 schrieb Tobias Heinke:
>> Hello doc team,
>>
>> |> Blender branding: my recent patch
>>
>> The aim is to communicate to the user that she's on a Blender side.
>> By Corporate Identity / Design. That means logo's and colors.
>>
>> While colors can be changed by simply overwriting them.
>> The challenge is the "injection" of the logo:
>>
>> The rules are: minimal invasive, CSS only, with fallback.
>> A fallback is always available, because the theme gets overwritten and
>> not replaced.
>>
>> The Loge could be added to every existing HTML element by the ::before
>> selector
>> The image is drawn as a background.
>>
>> So where to place an logo (thats visible on all pages):
>>
>> The only place I see is before the "Blender Reference Manual"-header,
>> but theres already sits an *ugly home icon.
>> Witch only purpose it is to indicate to the user that the header is a
>> clickable link.
>>
>> (home) (B. logo) "Blender Reference Manual"
>>
>> Next I converted the header visually to a button and show (home) only on
>> hover.
>>
>> Demo time screenshots:
>> https://github.com/tobiasHeinke/demo <https://github.com/tobiasHeinke/demo>
>>
>> I've made 3 button versions:
>> 3D, glass plain, light frame
>>
>> Which one looks best? Or send me an link to an "inspiration" screenshots
>> of a button.
>>
>> |> Manual Structure or There lures a Monster in the Deep!
>>
>> Diffrent approaches to CG are causing structural weaknesses in the manual:
>> While the technical (micro) approach is omnipresent (explain CG over the
>> description of what every button does = tooltips)
>> The structure defined by technical (macro) colliding with the production
>> pipeline structuring.
>>
>> Technical view micro: interface
>> Technical view macro: editors
>>
>> Editors, Data System (technical)
>> Model; Paint. & Sculp; Rig; Anima; Physics (production pipeline)
>> Render, Compositing (technical)
>>
>> The problem arising: stumps (if missing - links to section), duplicates,
>> separation.
>>
>> Stump: https://www.blender.org/manual/editors/index.html#settings <https://www.blender.org/manual/editors/index.html#settings>
>> [link: Preferences ]
>>
>> Dublication: Texturing is in 3 places: editors> UV, 3D paint,
>> Rendering > (engine) > texturing
>>
>> Separation:
>> object mode:
>> https://www.blender.org/manual/editors/3dview/selecting.html <https://www.blender.org/manual/editors/3dview/selecting.html>
>> edit mode:
>> https://www.blender.org/manual/modeling/meshes/selecting/introduction.html <https://www.blender.org/manual/modeling/meshes/selecting/introduction.html>
>>
>> Solution:
>> 1. Decide for one way (technical/ production pipeline /...)
>> 2. Apply approach where it's strength lay.
>> 3. ( ? )
>>
>> yay no tldr;
>>
>> Tobias
>>
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