[Bf-docboard] Blender Reference

Pep Ribal pepribal at gmail.com
Sat Apr 28 02:12:11 CEST 2012


Agreed.

2012/4/27, Knapp <magick.crow at gmail.com>:
> On Fri, Apr 27, 2012 at 11:03 PM, Pep Ribal <pepribal at gmail.com> wrote:
>> I have tried, but I really find it very hard; the source code is so
>> huge, that I don't know how to navigate it. And there are so many
>> structs and var names, so many arguments in function calls, and so
>> many functions, that I feel dizzy with a single look.
>>
>> I agree what I need would be to meet regularly with some patient
>> developer, and steal a huge amount of time from him, but their time is
>> very valuable, and I'm not sure they would reckon it's worth spending
>> it with me. Probably I should prove I am worth, but that would be, I
>> think, when my project is much more advanced (though I'd need them to
>> advance faster).
>>
>> And don't worry, you weren't discouraging, I understood your point ;)
>>
>> Best,
>>
>> Pep.
>
> A developers time is COMPLETELY wasted if they program something and
> no one can use it because no one has bothered to put it in the manual!
>
>
> --
> Douglas E Knapp
>
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