[Bf-docboard] Hello,
Matthias Bärlocher
matthiasbaerlocher at hotmail.ch
Fri Jul 29 14:21:55 CEST 2011
I couldn't create an account, the confirmation e-mail did reach, but the confirmation link didn't functioned...
Half the way anyway, anyway...
Arr, so like this, some suggestions:
- For Blender games; A or a few port adapts for known available game engines, like the Unreal engine or the Crysis engine (available?) Could save a lot of work, cause the game engine is ready and 'just' the data-port from the blend file needs to be done... Next to it could cause a lot of effort about the acceptance for Blender among the video-game industry...
- A mesh generator for trees and plants, eventually even flowers, grumble... (It's mainly a fractal/literal thing, with a lot of indexes...)
- Weapon anatomical physics for the body of characters, like swords, guns etc... I grab here a bit of future, 'Soldiers of Fortune' was the first game which showed it, I think even for adventures and RPGs could it be from interest. It could be somehow about scripting be placed/added among the bones of the character... Actually it could be possible with a proper use of 'Vertex Groups' and 'Shape Keys', grumble... (Just a suggestion...)
By the way, this is the other thing, which I wanted to mention; In Blender 2.58 with Windows Vista (arr), 'Vertex Groups' and 'Shape Keys' don't want to function with my PC environment. I couldn't figure why... (I'm probably not the first mention...)
regards and go on like this
Matthias Baerlocher
PS: You're Netherland Foreigners, just asskick the USA American Foreigners, means a Swiss Foreigner... Or ship them over Rotterdam back...
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