[Bf-docboard] Misleading sentence in section "Scaling Mirroring object"

Fabrice Oehler bf-docboard@blender.org
Mon, 01 Mar 2004 22:43:46 +0100


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The present documentation says :
/ A different application of the scale tool is mirroring objects, which 
is effectively nothing but a scaling with a negative factor in one 
direction. To mirror in the direction of the screen// X or Y axes, press 
*XKEY* or *YKEY*, respectively, during scale mode. If you want a precise 
mirroring, make sure you don't move the mouse before confirming the 
scaling with *LMB* or *ENTER*.

/This no more up to date with 2.32 (at least on my PC), X press once 
scales toward the global X axis (without mirroring) and presse twice 
scales toward the local object X axis. same for Y_ and_ the Z axis

The best method I found to effectively mirror object is (in edit mode/ 
or normal mode)
Press S for entering scale mode
Press X or Y or Z (once or twice for definig local or global mirroring)
Press N (for entering numerical value, the selected axis value appears 
between  <  > )
Enter "-1" for mirroring
Press SpaceBar to validate the moves

Remarque   : while entering the numerical value you can circle the 
selected axis by pressing TAB

Hope this help
Best regards

Fabrice Oehler

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The present documentation says :<br>
<i class="emphasis"> A different application of the scale tool is
mirroring objects, which is effectively nothing but a scaling with a
negative factor in one direction. To mirror in the direction of the
screen</i><i> X or Y axes, press <b class="keycap">XKEY</b> or <b
 class="keycap">YKEY</b>, respectively, during scale mode. If you want
a precise mirroring, make sure you don't move the mouse before
confirming the scaling with <b class="keycap">LMB</b> or <b
 class="keycap">ENTER</b>.<br>
<br>
</i>This no more up to date with 2.32 (at least on my PC), X press once
scales toward the global X axis (without mirroring) and presse twice
scales toward the local object X axis. same for Y<u> and</u> the Z axis<br>
<br>
The best method I found to effectively mirror object is (in edit mode/
or normal mode)<br>
Press S for entering scale mode<br>
Press X or Y or Z (once or twice for definig local or global mirroring)<br>
Press N (for entering numerical value, the selected axis value appears
between&nbsp; &lt;&nbsp; &gt; )<br>
Enter "-1" for mirroring<br>
Press SpaceBar to validate the moves<br>
<br>
Remarque&nbsp;&nbsp; : while entering the numerical value you can circle the
selected axis by pressing TAB<br>
<br>
Hope this help<br>
Best regards <br>
<br>
Fabrice Oehler<br>
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