[Bf-docboard-svn] bf-manual: [9902] trunk/blender_docs/manual/physics: UI: fix several labels and tooltips

Aaron Carlisle noreply at blender.org
Sun Jan 22 22:41:20 CET 2023


Revision: 9902
          https://developer.blender.org/rBM9902
Author:   Blendify
Date:     2023-01-22 22:41:20 +0100 (Sun, 22 Jan 2023)
Log Message:
-----------
UI: fix several labels and tooltips

rB19d90c7a33372beb52b88726203fe4b4903c507f

Modified Paths:
--------------
    trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
    trunk/blender_docs/manual/physics/soft_body/settings/edges.rst

Modified: trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
===================================================================
--- trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst	2023-01-22 21:14:26 UTC (rev 9901)
+++ trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst	2023-01-22 21:41:20 UTC (rev 9902)
@@ -235,8 +235,8 @@
 
 .. _bpy.types.FluidDomainSettings.flame_smoke_color:
 
-Flame Color
-   Color of flame created by burnt fuel.
+Smoke Color
+   Color of smoke emitted from burning fuel.
 
 
 .. _bpy.types.FluidDomainSettings.use_flip_particles:

Modified: trunk/blender_docs/manual/physics/soft_body/settings/edges.rst
===================================================================
--- trunk/blender_docs/manual/physics/soft_body/settings/edges.rst	2023-01-22 21:14:26 UTC (rev 9901)
+++ trunk/blender_docs/manual/physics/soft_body/settings/edges.rst	2023-01-22 21:41:20 UTC (rev 9902)
@@ -42,17 +42,17 @@
    The edges can shrink or be blown up. This value is given in percent,
    0 disables this function. 100% means no change, the body keeps 100% of its size.
 
-Collision Edge
-   Checks for edges of the soft body mesh colliding.
+Collision
+   Edge
+      Checks for edges of the soft body mesh colliding.
+   Face
+      Checks for any portion of the face of the soft body mesh colliding (which is computationally intensive).
+      While *Face* enabled can solve collision errors, there does not seem to be any dampening settings for it.
+      So parts of the soft body object near a collision mesh tend to "jitter" as they bounce off and fall back,
+      even when there is no motion of any meshes. Edge collision has dampening, so that can be controlled,
+      but Deflection dampening value on a collision object does not seem to affect the face collision.
 
-Face
-   Checks for any portion of the face of the soft body mesh colliding (which is computationally intensive).
-   While *Face* enabled can solve collision errors, there does not seem to be any dampening settings for it.
-   So parts of the soft body object near a collision mesh tend to "jitter" as they bounce off and fall back,
-   even when there is no motion of any meshes. Edge collision has dampening, so that can be controlled,
-   but Deflection dampening value on a collision object does not seem to affect the face collision.
 
-
 .. _physics-softbody-settings-aerodynamics:
 
 Aerodynamics



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