[Bf-docboard-svn] bf-manual: [9902] trunk/blender_docs/manual/physics: UI: fix several labels and tooltips
Aaron Carlisle
noreply at blender.org
Sun Jan 22 22:41:20 CET 2023
Revision: 9902
https://developer.blender.org/rBM9902
Author: Blendify
Date: 2023-01-22 22:41:20 +0100 (Sun, 22 Jan 2023)
Log Message:
-----------
UI: fix several labels and tooltips
rB19d90c7a33372beb52b88726203fe4b4903c507f
Modified Paths:
--------------
trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
trunk/blender_docs/manual/physics/soft_body/settings/edges.rst
Modified: trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
===================================================================
--- trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst 2023-01-22 21:14:26 UTC (rev 9901)
+++ trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst 2023-01-22 21:41:20 UTC (rev 9902)
@@ -235,8 +235,8 @@
.. _bpy.types.FluidDomainSettings.flame_smoke_color:
-Flame Color
- Color of flame created by burnt fuel.
+Smoke Color
+ Color of smoke emitted from burning fuel.
.. _bpy.types.FluidDomainSettings.use_flip_particles:
Modified: trunk/blender_docs/manual/physics/soft_body/settings/edges.rst
===================================================================
--- trunk/blender_docs/manual/physics/soft_body/settings/edges.rst 2023-01-22 21:14:26 UTC (rev 9901)
+++ trunk/blender_docs/manual/physics/soft_body/settings/edges.rst 2023-01-22 21:41:20 UTC (rev 9902)
@@ -42,17 +42,17 @@
The edges can shrink or be blown up. This value is given in percent,
0 disables this function. 100% means no change, the body keeps 100% of its size.
-Collision Edge
- Checks for edges of the soft body mesh colliding.
+Collision
+ Edge
+ Checks for edges of the soft body mesh colliding.
+ Face
+ Checks for any portion of the face of the soft body mesh colliding (which is computationally intensive).
+ While *Face* enabled can solve collision errors, there does not seem to be any dampening settings for it.
+ So parts of the soft body object near a collision mesh tend to "jitter" as they bounce off and fall back,
+ even when there is no motion of any meshes. Edge collision has dampening, so that can be controlled,
+ but Deflection dampening value on a collision object does not seem to affect the face collision.
-Face
- Checks for any portion of the face of the soft body mesh colliding (which is computationally intensive).
- While *Face* enabled can solve collision errors, there does not seem to be any dampening settings for it.
- So parts of the soft body object near a collision mesh tend to "jitter" as they bounce off and fall back,
- even when there is no motion of any meshes. Edge collision has dampening, so that can be controlled,
- but Deflection dampening value on a collision object does not seem to affect the face collision.
-
.. _physics-softbody-settings-aerodynamics:
Aerodynamics
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