[Bf-docboard-svn] bf-manual: [9893] trunk/blender_docs/manual/sculpt_paint/sculpting: Fixed broken and missing links
Julien Kaspar
noreply at blender.org
Fri Jan 20 15:45:43 CET 2023
Revision: 9893
https://developer.blender.org/rBM9893
Author: JulienKaspar
Date: 2023-01-20 15:45:43 +0100 (Fri, 20 Jan 2023)
Log Message:
-----------
Fixed broken and missing links
Modified Paths:
--------------
trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst 2023-01-20 02:33:09 UTC (rev 9892)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst 2023-01-20 14:45:43 UTC (rev 9893)
@@ -3,8 +3,8 @@
Cloth Sculpting
***************
-Instead of sculpting cloth manually or creating complex physics simulation setups,
-there are various tools directly in sculpt mode that offer a simplified
+Instead of sculpting cloth manually or creating complex physics simulation setups,
+there are various tools directly in sculpt mode that offer a simplified
:doc:`Cloth Physics Simulation </physics/cloth/index>`.
.. figure:: /images/sculpt-paint_sculpt_cloth_example.png
@@ -13,16 +13,18 @@
Detailing is possible, but the slower performance on high resolution meshes and simplified cloth physics
might not lead to desireable results.
-The resolution of the topology is the mainly responsible for the size of the folds
+The resolution of the topology is the mainly responsible for the size of the folds
and detail level of the simulation. So an optimal and evenly distributed topology is important.
-Many sculpting features are supported, so for example :ref:`Masked <sculpt-mask-menu>` vertices
+Many sculpting features are supported, so for example :ref:`Masked <sculpt-mask-menu>` vertices
are :doc:`pinned </physics/cloth/settings/shape>` in the simulation.
Another example is with :doc:`auto-masked </sculpt_paint/sculpting/controls>` face set boundaries.
The sculpt mode :ref:`gravity <bpy.types.Sculpt.gravity>` factor is also applied on the cloth physics.
-The main brushes and tools for this feature are the `Cloth Brush` and `Cloth Filter`,
-but other transform brushes like `Pose` and `Boundary` also support cloth sculpting in the brush settings.
+The main brushes and tools for this feature are the :doc:`Cloth Brush </sculpt_paint/sculpting/tools/cloth>`
+and :doc:`Cloth Filter </sculpt_paint/sculpting/tools/cloth_filter>`,
+but other transform brushes like :doc:`Pose </sculpt_paint/sculpting/tools/pose>` and
+:doc:`Boundary </sculpt_paint/sculpting/tools/boundary>` also support cloth sculpting in the brush settings.
A demo file for trying out the various brushes and tools is available
`here <https://www.blender.org/download/demo-files/#sculpting>`_.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst 2023-01-20 02:33:09 UTC (rev 9892)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst 2023-01-20 14:45:43 UTC (rev 9893)
@@ -44,7 +44,7 @@
Relax Face Sets
This will remove the jagged lines visible after drawing or creating a face set.
This filter works the same as holding :kbd:`Shift` with the
- :doc:`Draw Face Set </sculpt_paint/sculpting/tools/draw_face_set>` brush.
+ :doc:`Draw Face Set </sculpt_paint/sculpting/tools/draw_facesets>` brush.
Surface Smooth
Eliminates irregularities of the mesh by making the positions
of the vertices more uniform while preserving the volume of the object.
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