[Bf-docboard-svn] bf-manual: [9878] trunk/blender_docs/manual/sculpt_paint: Fixed T97415 and removed trailing spaces
Julien Kaspar
noreply at blender.org
Wed Jan 11 13:03:08 CET 2023
Revision: 9878
https://developer.blender.org/rBM9878
Author: JulienKaspar
Date: 2023-01-11 13:03:07 +0100 (Wed, 11 Jan 2023)
Log Message:
-----------
Fixed T97415 and removed trailing spaces
Modified Paths:
--------------
trunk/blender_docs/manual/sculpt_paint/brush/stroke.rst
trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
trunk/blender_docs/manual/sculpt_paint/texture_paint/tools.rst
Modified: trunk/blender_docs/manual/sculpt_paint/brush/stroke.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/stroke.rst 2023-01-11 11:39:36 UTC (rev 9877)
+++ trunk/blender_docs/manual/sculpt_paint/brush/stroke.rst 2023-01-11 12:03:07 UTC (rev 9878)
@@ -20,8 +20,8 @@
.. clear
:Dots:
- Apply paint on each mouse move step. This is regardless of their distance to each other,
- and instead depends on the stroke speed.
+ Apply paint on each mouse move step. This is regardless of their distance to each other,
+ and instead depends on the stroke speed.
This means that a slower stroke will have more accumulative strength applied.
:Drag Dot:
Leaves only one dab on the canvas which can be placed by dragging.
@@ -141,7 +141,7 @@
Controls how the brush *Jitter* is measured.
:View:
- The *Jitter* is relative to the view direction i.e. "screen space".
+ The *Jitter* is relative to the view direction i.e. "screen space".
:Scene:
The *Jitter* is measured relative to all three dimensions of the scene.
The unit type and scaling can be configured in the :ref:`Scene Units <bpy.types.UnitSettings>`.
Modified: trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/texture.rst 2023-01-11 11:39:36 UTC (rev 9877)
+++ trunk/blender_docs/manual/sculpt_paint/brush/texture.rst 2023-01-11 12:03:07 UTC (rev 9878)
@@ -32,9 +32,9 @@
Mapping & Mask Mapping
How the texture is applied to the brush stroke.
- .. tip::
+ .. tip::
It is recommended to set this to *Area Plane* or *View Plane* for the most common behavior.
- Ideally match this setting with the
+ Ideally match this setting with the
:ref:`Sculpt Plane <bpy.types.Brush.sculpt_plane>` setting if in sculpt mode.
:View Plane:
@@ -134,5 +134,5 @@
.. _bpy.types.Brush.texture_sample_bias:
Sample Bias :guilabel:`Sculpt Mode`
- Value added to texture samples.
+ Value added to texture samples.
This can be used if the midlevel of a height map is not correct.
\ No newline at end of file
Modified: trunk/blender_docs/manual/sculpt_paint/texture_paint/tools.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/texture_paint/tools.rst 2023-01-11 11:39:36 UTC (rev 9877)
+++ trunk/blender_docs/manual/sculpt_paint/texture_paint/tools.rst 2023-01-11 12:03:07 UTC (rev 9878)
@@ -77,15 +77,16 @@
in the :doc:`External </sculpt_paint/texture_paint/tool_settings/options>` panel.
Mask
- The mask feature maps an image to the mesh and uses the image intensity to
- mask out certain parts of the mesh out during painting.
- The mask options can be found in the :doc:`Mask panel </sculpt_paint/texture_paint/tool_settings/mask>`.
- It's only available for 3D projective painting.
+ This brush paints gray-scale values on the mask texture
+ specified in the :doc:`Mask panel </sculpt_paint/texture_paint/tool_settings/mask>`.
+ Any masked surfaces will not be affected by other paint brushes, similar to
+ :doc:`sculpt mode masking </sculpt_paint/sculpting/introduction/visibility_masking_face_sets>`
Mask Value
Mask weight, a value of zero means not masked, while one is completely masked.
+ Hold :kbd:`Ctrl` to invert the painted mask value.
.. tip::
- Use the face selection mask to isolate faces.
+ An simpler alternative is to use the face selection mask.
See :ref:`Face Selection Masking <bpy.types.Mesh.use_paint_mask>` for details.
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