[Bf-docboard-svn] bf-manual: [9878] trunk/blender_docs/manual/sculpt_paint: Fixed T97415 and removed trailing spaces

Julien Kaspar noreply at blender.org
Wed Jan 11 13:03:08 CET 2023


Revision: 9878
          https://developer.blender.org/rBM9878
Author:   JulienKaspar
Date:     2023-01-11 13:03:07 +0100 (Wed, 11 Jan 2023)
Log Message:
-----------
Fixed T97415 and removed trailing spaces

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/brush/stroke.rst
    trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
    trunk/blender_docs/manual/sculpt_paint/texture_paint/tools.rst

Modified: trunk/blender_docs/manual/sculpt_paint/brush/stroke.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/stroke.rst	2023-01-11 11:39:36 UTC (rev 9877)
+++ trunk/blender_docs/manual/sculpt_paint/brush/stroke.rst	2023-01-11 12:03:07 UTC (rev 9878)
@@ -20,8 +20,8 @@
       .. clear
 
    :Dots:
-      Apply paint on each mouse move step. This is regardless of their distance to each other, 
-      and instead depends on the stroke speed. 
+      Apply paint on each mouse move step. This is regardless of their distance to each other,
+      and instead depends on the stroke speed.
       This means that a slower stroke will have more accumulative strength applied.
    :Drag Dot:
       Leaves only one dab on the canvas which can be placed by dragging.
@@ -141,7 +141,7 @@
    Controls how the brush *Jitter* is measured.
 
    :View:
-      The *Jitter* is relative to the view direction i.e. "screen space". 
+      The *Jitter* is relative to the view direction i.e. "screen space".
    :Scene:
       The *Jitter* is measured relative to all three dimensions of the scene.
       The unit type and scaling can be configured in the :ref:`Scene Units <bpy.types.UnitSettings>`.

Modified: trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/texture.rst	2023-01-11 11:39:36 UTC (rev 9877)
+++ trunk/blender_docs/manual/sculpt_paint/brush/texture.rst	2023-01-11 12:03:07 UTC (rev 9878)
@@ -32,9 +32,9 @@
 Mapping & Mask Mapping
    How the texture is applied to the brush stroke.
 
-   .. tip:: 
+   .. tip::
       It is recommended to set this to *Area Plane* or *View Plane* for the most common behavior.
-      Ideally match this setting with the 
+      Ideally match this setting with the
       :ref:`Sculpt Plane <bpy.types.Brush.sculpt_plane>` setting if in sculpt mode.
 
    :View Plane:
@@ -134,5 +134,5 @@
 .. _bpy.types.Brush.texture_sample_bias:
 
 Sample Bias :guilabel:`Sculpt Mode`
-   Value added to texture samples. 
+   Value added to texture samples.
    This can be used if the midlevel of a height map is not correct.
\ No newline at end of file

Modified: trunk/blender_docs/manual/sculpt_paint/texture_paint/tools.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/texture_paint/tools.rst	2023-01-11 11:39:36 UTC (rev 9877)
+++ trunk/blender_docs/manual/sculpt_paint/texture_paint/tools.rst	2023-01-11 12:03:07 UTC (rev 9878)
@@ -77,15 +77,16 @@
       in the :doc:`External </sculpt_paint/texture_paint/tool_settings/options>` panel.
 
 Mask
-   The mask feature maps an image to the mesh and uses the image intensity to
-   mask out certain parts of the mesh out during painting.
-   The mask options can be found in the :doc:`Mask panel </sculpt_paint/texture_paint/tool_settings/mask>`.
-   It's only available for 3D projective painting.
+   This brush paints gray-scale values on the mask texture
+   specified in the :doc:`Mask panel </sculpt_paint/texture_paint/tool_settings/mask>`.
+   Any masked surfaces will not be affected by other paint brushes, similar to
+   :doc:`sculpt mode masking </sculpt_paint/sculpting/introduction/visibility_masking_face_sets>`
 
    Mask Value
       Mask weight, a value of zero means not masked, while one is completely masked.
+      Hold :kbd:`Ctrl` to invert the painted mask value.
 
    .. tip::
 
-      Use the face selection mask to isolate faces.
+      An simpler alternative is to use the face selection mask.
       See :ref:`Face Selection Masking <bpy.types.Mesh.use_paint_mask>` for details.



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