[Bf-docboard-svn] bf-manual: [9877] trunk/blender_docs/manual/sculpt_paint: Fix normal falloff info for texture paint
Julien Kaspar
noreply at blender.org
Wed Jan 11 12:39:37 CET 2023
Revision: 9877
https://developer.blender.org/rBM9877
Author: JulienKaspar
Date: 2023-01-11 12:39:36 +0100 (Wed, 11 Jan 2023)
Log Message:
-----------
Fix normal falloff info for texture paint
Modified Paths:
--------------
trunk/blender_docs/manual/sculpt_paint/brush/falloff.rst
trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst
Modified: trunk/blender_docs/manual/sculpt_paint/brush/falloff.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/falloff.rst 2023-01-11 11:06:04 UTC (rev 9876)
+++ trunk/blender_docs/manual/sculpt_paint/brush/falloff.rst 2023-01-11 11:39:36 UTC (rev 9877)
@@ -90,7 +90,6 @@
It can be used along the outline of a mesh to adjust its silhouette.
-.. _bpy.types.ImagePaint.use_normal_falloff:
Front-Face Falloff
==================
@@ -97,7 +96,11 @@
As faces point away from the view the brush strokes fade away to prevent harsh edges.
+.. _bpy.types.ImagePaint.use_normal_falloff:
+.. _bpy.types.Brush.use_frontface_falloff:
+Normal Falloff / Front-Face Falloff
+ If disabled, the normal of the surface has no effect on the falloff.
+
.. _bpy.types.ImagePaint.normal_angle:
-
Angle
The angle at which the falloff begins.
Modified: trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst 2023-01-11 11:06:04 UTC (rev 9876)
+++ trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst 2023-01-11 11:39:36 UTC (rev 9877)
@@ -161,7 +161,7 @@
When painting onto a face in perspective mode onto a low-poly object with
normals pointing away from the view, painting may fail; to workaround disable
-the *Normal* option in the paint panel.
+the :ref:`Normal Falloff <bpy.types.ImagePaint.use_normal_falloff>` option in the stroke settings.
Typically this happens when painting onto the side of a cube
(see `Bug report T34665 <https://developer.blender.org/T34665>`__).
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