[Bf-docboard-svn] bf-manual: [9873] trunk/blender_docs/manual: Nodes: Improve socket color description
Aaron Carlisle
noreply at blender.org
Wed Jan 11 00:06:12 CET 2023
Revision: 9873
https://developer.blender.org/rBM9873
Author: Blendify
Date: 2023-01-11 00:06:12 +0100 (Wed, 11 Jan 2023)
Log Message:
-----------
Nodes: Improve socket color description
Fixes T102457
Modified Paths:
--------------
trunk/blender_docs/manual/images/interface_controls_nodes_parts_sockets.png
trunk/blender_docs/manual/interface/controls/nodes/parts.rst
Modified: trunk/blender_docs/manual/images/interface_controls_nodes_parts_sockets.png
===================================================================
(Binary files differ)
Modified: trunk/blender_docs/manual/interface/controls/nodes/parts.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/parts.rst 2023-01-10 22:48:21 UTC (rev 9872)
+++ trunk/blender_docs/manual/interface/controls/nodes/parts.rst 2023-01-10 23:06:12 UTC (rev 9873)
@@ -30,9 +30,6 @@
Sockets
=======
-.. figure:: /images/interface_controls_nodes_parts_sockets.png
- :align: right
-
Sockets are input and output values for the node.
They appear as little colored circles on either side of the node.
Unused sockets can be hidden with :kbd:`Ctrl-H`.
@@ -39,6 +36,22 @@
Each socket is color-coded depending on what type of data it handles.
+.. figure:: /images/interface_controls_nodes_parts_sockets.png
+
+.. rubric:: Built-in
+
+Shader (bright green)
+ Used for shaders in :doc:`Cycles </render/cycles/index>` and :doc:`Eevee </render/eevee/index>`.
+Geometry (turquoise)
+ Used in :doc:`Geometry Nodes </modeling/geometry_nodes/index>`.
+
+.. rubric:: Data
+
+Boolean (pink)
+ Used to pass a true or false value.
+Color (yellow)
+ Indicates that the socket accepts/produces color information.
+ The colors may or may not have an alpha component depending on the node tree type.
Float (gray)
Indicates that the socket accepts/produces floating-point numbers.
It can either be a single value or a so-called "value map".
@@ -46,23 +59,21 @@
If a single value is used as an input for a "value map" socket, all points of the map are set to this same value.
Integer (lime green)
Used to pass an integer value (a number without a fractional component).
-Boolean (pink)
- Used to pass a true or false value.
String (light blue)
Used to pass a text value.
Vector (dark blue)
Indicates vector, coordinate and normal information.
-Color (yellow)
- Indicates that the socket accepts/produces color information.
- The colors may or may not have an alpha component depending on the node tree type.
-Shader (bright green)
- Used for shaders in :doc:`Cycles </render/cycles/index>` and :doc:`Eevee </render/eevee/index>`.
-Geometry (turquoise)
- Used in :doc:`Geometry Nodes </modeling/geometry_nodes/index>`.
+
+.. rubric:: Data-Blocks
+
+Collection (white)
+ Used to pass a collection data-block.
Object (orange)
Used to pass an object data-block.
-Collection (white)
- Used to pass a collection data-block.
+Material (salmon)
+ Used to pass an material data-block.
+Texture (pink)
+ Used to pass an texture data-block.
Image (apricot)
Used to pass an image data-block.
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