[Bf-docboard-svn] bf-manual: [9872] trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst: Fix: Improve description of mask filters menu location

Aaron Carlisle noreply at blender.org
Tue Jan 10 23:48:21 CET 2023


Revision: 9872
          https://developer.blender.org/rBM9872
Author:   Blendify
Date:     2023-01-10 23:48:21 +0100 (Tue, 10 Jan 2023)
Log Message:
-----------
Fix: Improve description of mask filters menu location

Fixes T103214

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst	2023-01-10 21:33:06 UTC (rev 9871)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst	2023-01-10 22:48:21 UTC (rev 9872)
@@ -8,6 +8,7 @@
 This page details the mask related hotkey operators and menu operators in sculpt mode.
 Other related information can also be found at the bottom of the page.
 
+
 Editing
 =======
 
@@ -33,9 +34,9 @@
    :Menu:      :menuselection:`Mask --> Invert Mask`
    :Shortcut:  :kbd:`Ctrl-I`
 
-Inverts the visible mask. 
+Inverts the visible mask.
 This is often useful because sometimes the masked vertices are the surfaces you want to sculpt/paint.
-In that case it is very useful to mask and then invert. 
+In that case it is very useful to mask and then invert.
 
 .. An example image of this workflow with lasso masking
 
@@ -50,7 +51,7 @@
    :Menu:      :menuselection:`Mask --> Fill Mask`
 
 Fully masks the entire visible geometry.
-Alternatively it is also common to invert unmasked geometry to achieve the same effect. 
+Alternatively it is also common to invert unmasked geometry to achieve the same effect.
 
 .. _mask_clear:
 
@@ -113,16 +114,16 @@
 .. reference::
 
    :Mode:      Sculpt Mode
-   :Menu:      :menuselection:`Mask --> Mask Filters`
+   :Menu:      :menuselection:`Mask --> Smooth/Sharpen Mask, Grow/Shrink Mask, Increase/Decrease Contrast`
 
 Mask filters are operations that are applied to the whole mask.
 
 Type
-   Smooth/Sharpen Mask
+   :Smooth/Sharpen Mask:
       Changes the sharpness of the mask edge.
-   Grow/Shrink Mask
+   :Grow/Shrink Mask:
       Further grow or shrink the mask along the surface of the mesh.
-   Increase/Decrease Contrast
+   :Increase/Decrease Contrast:
       Changes the contrast of the mask.
 
 In the :ref:`Adjust Last Operation <bpy.ops.screen.redo_last>` panel there are further options.



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