[Bf-docboard-svn] bf-manual-translations: [8460] trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po: sk - translation after r9829 part4

Jozef Matta noreply at blender.org
Mon Jan 2 11:32:22 CET 2023


Revision: 8460
          https://developer.blender.org/rBMT8460
Author:   pegas923
Date:     2023-01-02 11:32:22 +0100 (Mon, 02 Jan 2023)
Log Message:
-----------
sk - translation after r9829 part4

Revision Links:
--------------
    https://developer.blender.org/rBMT9829

Modified Paths:
--------------
    trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po	2023-01-01 14:14:17 UTC (rev 8459)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po	2023-01-02 10:32:22 UTC (rev 8460)
@@ -8,8 +8,8 @@
 msgstr ""
 "Project-Id-Version: Blender 3.3 Manual 3.3\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-12-31 08:01+0100\n"
-"PO-Revision-Date: 2022-12-31 10:36+0100\n"
+"POT-Creation-Date: 2023-01-02 08:25+0100\n"
+"PO-Revision-Date: 2023-01-02 10:48+0100\n"
 "Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
 "Language-Team: jm\n"
 "Language: sk\n"
@@ -65424,6 +65424,83 @@
 "sa zrejme uskutoční vo vertikálnom smere, pretože uzol je aplikovaný v "
 "lokálnom pixelovom priestore vstupu."
 
+#: ../../manual/compositing/realtime_compositor.rst:320
+#: ../../manual/compositing/types/converter/combine_color.rst:44
+#: ../../manual/compositing/types/converter/combine_xyz.rst:30
+#: ../../manual/modeling/geometry_nodes/color/combine_color.rst:37
+#: ../../manual/modeling/geometry_nodes/curve/curve_length.rst:28
+#: ../../manual/modeling/geometry_nodes/geometry/delete_geometry.rst:63
+#: ../../manual/modeling/geometry_nodes/geometry/duplicate_elements.rst:52
+#: ../../manual/modeling/geometry_nodes/geometry/geometry_to_instance.rst:46
+#: ../../manual/modeling/geometry_nodes/geometry/join_geometry.rst:59
+#: ../../manual/modeling/geometry_nodes/geometry/merge_by_distance.rst:49
+#: ../../manual/modeling/geometry_nodes/geometry/transform_geometry.rst:46
+#: ../../manual/modeling/geometry_nodes/input/material.rst:30
+#: ../../manual/modeling/geometry_nodes/input/string.rst:29
+#: ../../manual/modeling/geometry_nodes/input/vector.rst:30
+#: ../../manual/modeling/geometry_nodes/mesh/dual_mesh.rst:39
+#: ../../manual/modeling/geometry_nodes/mesh/extrude_mesh.rst:79
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:31
+#: ../../manual/modeling/geometry_nodes/mesh/flip_faces.rst:40
+#: ../../manual/modeling/geometry_nodes/mesh/mesh_boolean.rst:46
+#: ../../manual/modeling/geometry_nodes/mesh/scale_elements.rst:52
+#: ../../manual/modeling/geometry_nodes/utilities/accumulate_field.rst:52
+#: ../../manual/modeling/geometry_nodes/utilities/boolean_math.rst:56
+#: ../../manual/modeling/geometry_nodes/utilities/compare.rst:68
+#: ../../manual/modeling/geometry_nodes/utilities/field_at_index.rst:43
+#: ../../manual/modeling/geometry_nodes/utilities/float_to_integer.rst:35
+#: ../../manual/modeling/geometry_nodes/utilities/interpolate_domain.rst:49
+#: ../../manual/modeling/geometry_nodes/utilities/switch.rst:41
+#: ../../manual/modeling/geometry_nodes/uv/pack_uv_islands.rst:45
+#: ../../manual/modeling/geometry_nodes/uv/uv_unwrap.rst:53
+#: ../../manual/modeling/geometry_nodes/vector/combine_xyz.rst:29
+#: ../../manual/physics/dynamic_paint/canvas.rst:262
+#: ../../manual/render/cycles/baking.rst:228
+#: ../../manual/render/output/properties/output.rst:4
+#: ../../manual/render/shader_nodes/converter/combine_xyz.rst:30
+#: ../../manual/render/shader_nodes/output/index.rst:4
+#: ../../manual/video_editing/edit/montage/strips/sound.rst:54
+msgid "Output"
+msgstr "Výstup"
+
+#: ../../manual/compositing/realtime_compositor.rst:322
+msgid ""
+"The realtime compositor only supports a single active output target, that "
+"is, only one of the :ref:`Composite nodes <bpy.types."
+"CompositorNodeComposite>`, :ref:`Viewer nodes <bpy.types."
+"CompositorNodeViewer>`, or :ref:`Split Viewer nodes <bpy.types."
+"CompositorNodeSplitViewer>` in the node tree will be considered active and "
+"the rest will be ignored. In particular, the compositor searches the *Active "
+"Node Tree Context* and falls back to the *Root Node Tree Context* if no "
+"active output was found in the active node tree context. The active node "
+"tree context is the node tree of an expanded node group, that is, when the "
+"users selects a node group node and edits its underlying tree, while the "
+"root node tree context is the top level node tree without any expanded node "
+"groups. The compositor searches for the active *Composite* node, if non was "
+"found, it searches for the active *Viewer* node, be it a *Viewer* or a "
+"*Split Viewer* node, if non was found, the compositor doesn't run "
+"altogether. Consequently, note that adding a *Viewer* node will have no "
+"effect if there is a *Composite* node, since the priority is given to "
+"*Composite* nodes."
+msgstr ""
+"Kompozítor v reálnom čase podporuje iba jeden aktívny výstupný cieľ, to "
+"znamená, že iba jeden z :ref:`kompozičných uzlov <bpy.types."
+"CompositorNodeComposite>`, uzol :ref:`Prehliadač <bpy.types."
+"CompositorNodeViewer>`, alebo uzol :ref:`Rozdeliť prehliadač <bpy.types."
+"CompositorNodeSplitViewer>` v strome uzla sa budú považovať za aktívne a "
+"zvyšok bude ignorovaný. Kompozítor vyhľadáva najmä v *kontexte stromu "
+"aktívneho uzla* a vracia sa späť do *kontextu stromu koreňového uzla*, ak sa "
+"v kontexte stromu aktívneho uzla nenašiel žiadny aktívny výstup. Aktívny "
+"kontext stromu uzlov je strom uzla rozšírenej skupiny uzlov, to znamená, keď "
+"užívatelia vyberú uzol skupiny uzlov a upravia jeho základný strom, zatiaľ "
+"čo kontext stromu koreňového uzla je strom uzla najvyššej úrovne bez "
+"akýchkoľvek rozšírených skupín uzlov. Kompozítor vyhľadá aktívny uzol "
+"*Kompozícia*, ak ho nenašiel, vyhľadá aktívny uzol *Prehliadač*, či už je to "
+"uzol *Prehliadač* alebo *Rozdeliť prehliadač*, ak ho nenašiel, kompozítor sa "
+"nespustí úplne. V dôsledku toho si všimnite, že pridanie uzla *Prehliadač* "
+"nebude mať žiadny účinok, ak existuje uzol *Kompozícia*, pretože prednosť "
+"majú uzly *Kompozície*."
+
 #: ../../manual/compositing/sidebar.rst:4
 #: ../../manual/editors/3dview/3d_cursor.rst:60
 #: ../../manual/editors/3dview/sidebar.rst:4
@@ -69104,44 +69181,6 @@
 "Kombinuje tieto tri vstupy: Farebné kanály Jas (Luminance), U farebnosť (U "
 "chrominance) a V farebnosť (V chrominance) spojí do jedného obrázku."
 
-#: ../../manual/compositing/types/converter/combine_color.rst:44
-#: ../../manual/compositing/types/converter/combine_xyz.rst:30
-#: ../../manual/modeling/geometry_nodes/color/combine_color.rst:37
-#: ../../manual/modeling/geometry_nodes/curve/curve_length.rst:28
-#: ../../manual/modeling/geometry_nodes/geometry/delete_geometry.rst:63
-#: ../../manual/modeling/geometry_nodes/geometry/duplicate_elements.rst:52
-#: ../../manual/modeling/geometry_nodes/geometry/geometry_to_instance.rst:46
-#: ../../manual/modeling/geometry_nodes/geometry/join_geometry.rst:59
-#: ../../manual/modeling/geometry_nodes/geometry/merge_by_distance.rst:49
-#: ../../manual/modeling/geometry_nodes/geometry/transform_geometry.rst:46
-#: ../../manual/modeling/geometry_nodes/input/material.rst:30
-#: ../../manual/modeling/geometry_nodes/input/string.rst:29
-#: ../../manual/modeling/geometry_nodes/input/vector.rst:30
-#: ../../manual/modeling/geometry_nodes/mesh/dual_mesh.rst:39
-#: ../../manual/modeling/geometry_nodes/mesh/extrude_mesh.rst:79
-#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:31
-#: ../../manual/modeling/geometry_nodes/mesh/flip_faces.rst:40
-#: ../../manual/modeling/geometry_nodes/mesh/mesh_boolean.rst:46
-#: ../../manual/modeling/geometry_nodes/mesh/scale_elements.rst:52
-#: ../../manual/modeling/geometry_nodes/utilities/accumulate_field.rst:52
-#: ../../manual/modeling/geometry_nodes/utilities/boolean_math.rst:56
-#: ../../manual/modeling/geometry_nodes/utilities/compare.rst:68
-#: ../../manual/modeling/geometry_nodes/utilities/field_at_index.rst:43
-#: ../../manual/modeling/geometry_nodes/utilities/float_to_integer.rst:35
-#: ../../manual/modeling/geometry_nodes/utilities/interpolate_domain.rst:49
-#: ../../manual/modeling/geometry_nodes/utilities/switch.rst:41
-#: ../../manual/modeling/geometry_nodes/uv/pack_uv_islands.rst:45
-#: ../../manual/modeling/geometry_nodes/uv/uv_unwrap.rst:53
-#: ../../manual/modeling/geometry_nodes/vector/combine_xyz.rst:29
-#: ../../manual/physics/dynamic_paint/canvas.rst:262
-#: ../../manual/render/cycles/baking.rst:228
-#: ../../manual/render/output/properties/output.rst:4
-#: ../../manual/render/shader_nodes/converter/combine_xyz.rst:30
-#: ../../manual/render/shader_nodes/output/index.rst:4
-#: ../../manual/video_editing/edit/montage/strips/sound.rst:54
-msgid "Output"
-msgstr "Výstup"
-
 #: ../../manual/compositing/types/converter/combine_color.rst:47
 msgid "Standard image output."
 msgstr "Štandardný výstupný obrázok."
@@ -249501,16 +249540,17 @@
 "is displayed in 3D. This means that the brush will follow the curvature of "
 "the surface by orienting the radius to match the topology :term:`Normal`."
 msgstr ""
+"Režim tvarovania je veľmi rozpoznateľný podľa správania a vizualizácie "
+"štetca. Všetky obvyklé ovládacie prvky štetca stále platia, napriek tomu sa "
+"štetec na tvarovanie zobrazuje v 3D. To znamená, že štetec bude sledovať "
+"zakrivenie povrchu orientáciou polomeru tak, aby zodpovedala topológii :term:"
+"`normálu <Normal>`."
 
-# | msgid ""
-# | "Define what portion of the stroke is used to calculate the direction of "
-# | "the extension."
 #: ../../manual/sculpt_paint/sculpting/introduction/brush.rst:11
-#, fuzzy
 msgid ""
 "The inner ring of the brush cursor is used to visualize the strength of the "
 "brush."
-msgstr "Definujte, aká časť ťahu sa použije na výpočet smeru predĺženia."
+msgstr "Vnútorný krúžok kurzora štetca sa používa na vizualizáciu sily štetca."
 
 #: ../../manual/sculpt_paint/sculpting/introduction/brush.rst:16
 msgid ""
@@ -249520,6 +249560,11 @@
 "easier, for example with the :doc:`Scrape </sculpt_paint/sculpting/tools/"
 "scrape>` brush."
 msgstr ""
+"To, ako tesne kurzor sleduje zakrivenie povrchovej siete, je možné zmeniť v :"
+"doc:`nastaveniach štetca </sculpt_paint/sculpting/tool_settings/"
+"brush_settings>` s “normálnym polomerom”. To môže uľahčiť tvarovanie tvrdého "
+"povrchu, napríklad štecom :doc:`Škrabať </sculpt_paint/sculpting/tools/"
+"scrape>`."
 
 #: ../../manual/sculpt_paint/sculpting/introduction/brush.rst:21
 msgid ""
@@ -249529,12 +249574,16 @@
 "Trim </sculpt_paint/sculpting/tools/lasso_trim>` tools are able to use the "
 "current brush radius for how deep geometry is trimmed or added."
 msgstr ""

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-docboard-svn mailing list