[Bf-docboard-svn] bf-manual: [9930] trunk/blender_docs: Geometry Nodes: Rename node and socket for "Group ID" convention
Aaron Carlisle
noreply at blender.org
Thu Feb 2 03:37:35 CET 2023
Revision: 9930
https://developer.blender.org/rBM9930
Author: Blendify
Date: 2023-02-02 03:37:35 +0100 (Thu, 02 Feb 2023)
Log Message:
-----------
Geometry Nodes: Rename node and socket for "Group ID" convention
rB203ab983ceb7d791eae6d702f614f596314026d7
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/index.rst
trunk/blender_docs/resources/.htaccess
Added Paths:
-----------
trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/face_group_boundaries.rst
Removed Paths:
-------------
trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/face_set_boundaries.rst
Copied: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/face_group_boundaries.rst (from rev 9929, trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/face_set_boundaries.rst)
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/face_group_boundaries.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/face_group_boundaries.rst 2023-02-02 02:37:35 UTC (rev 9930)
@@ -0,0 +1,46 @@
+.. index:: Geometry Nodes; Face Group Boundaries
+.. _bpy.types.GeometryNodeMeshFaceSetBoundaries:
+
+**************************
+Face Group Boundaries Node
+**************************
+
+.. figure:: /images/node-types_GeometryNodeMeshFaceSetBoundaries.png
+ :align: right
+ :alt: Face Group Boundaries node.
+
+The *Face Group Boundaries Node* finds the edges which lie on the boundaries of
+specified regions. These edges could be used to mark seams for UV unwrapping,
+for example.
+
+
+Inputs
+======
+
+Face Group ID
+ Identifier for which group of faces this face belongs to. All contiguous faces
+ with the same value are in the same region.
+
+
+Properties
+==========
+
+This node has no properties.
+
+
+Output
+======
+
+Boundary Edges
+ Selection of the boundary edges of the different face sets. An edge is
+ considered to be at the boundary if it lies on at least two faces with
+ different identifiers.
+
+
+Examples
+========
+
+.. figure:: /images/modeling_geometry-nodes_face-set-boundaries_voronoi-seams.png
+
+Combined with the :doc:`UV Unwrap Node </modeling/geometry_nodes/mesh/uv/uv_unwrap>`,
+this node is used to turn the face sets (right cube) into a UV map for a texture (left cube).
Deleted: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/face_set_boundaries.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/face_set_boundaries.rst 2023-02-02 02:20:26 UTC (rev 9929)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/face_set_boundaries.rst 2023-02-02 02:37:35 UTC (rev 9930)
@@ -1,45 +0,0 @@
-.. index:: Geometry Nodes; Face Set Boundaries
-.. _bpy.types.GeometryNodeMeshFaceSetBoundaries:
-
-************************
-Face Set Boundaries Node
-************************
-
-.. figure:: /images/node-types_GeometryNodeMeshFaceSetBoundaries.png
- :align: right
- :alt: Face Set Boundaries node.
-
-The *Face Set Boundaries Node* finds the edges which lie on the boundaries of
-specified regions. These edges could be used to mark seams for UV unwrapping,
-for example.
-
-
-Inputs
-======
-
-Face Set
- Identifier for which group of faces this face belongs to. All contiguous faces
- with the same value are in the same region.
-
-Properties
-==========
-
-This node has no properties.
-
-
-Output
-======
-
-Boundary Edges
- Selection of the boundary edges of the different face sets. An edge is
- considered to be at the boundary if it lies on at least two faces with
- different identifiers.
-
-
-Examples
-========
-
-.. figure:: /images/modeling_geometry-nodes_face-set-boundaries_voronoi-seams.png
-
-Combined with the :doc:`UV Unwrap Node </modeling/geometry_nodes/mesh/uv/uv_unwrap>`,
-this node is used to turn the face sets (right cube) into a UV map for a texture (left cube).
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/index.rst 2023-02-02 02:20:26 UTC (rev 9929)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/read/index.rst 2023-02-02 02:37:35 UTC (rev 9930)
@@ -11,7 +11,7 @@
edge_vertices.rst
face_area.rst
face_neighbors.rst
- face_set_boundaries.rst
+ face_group_boundaries.rst
face_is_planar.rst
is_shade_smooth.rst
mesh_island.rst
Modified: trunk/blender_docs/resources/.htaccess
===================================================================
--- trunk/blender_docs/resources/.htaccess 2023-02-02 02:20:26 UTC (rev 9929)
+++ trunk/blender_docs/resources/.htaccess 2023-02-02 02:37:35 UTC (rev 9930)
@@ -87,7 +87,7 @@
RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/edge_vertices.html" "/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/edge_vertices.html"
RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/face_area.html" "/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/face_area.html"
RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/face_neighbors.html" "/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/face_neighbors.html"
-RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/face_set_boundaries.html" "/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/face_set_boundaries.html"
+RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/face_set_boundaries.html" "/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/face_group_boundaries.html"
RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/face_is_planar.html" "/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/face_is_planar.html"
RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/is_shade_smooth.html" "/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/is_shade_smooth.html"
RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/mesh_island.html" "/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/mesh_island.html"
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