[Bf-docboard-svn] bf-manual: [9587] trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst: Nodes: Add missing vector rotate information

Aaron Carlisle noreply at blender.org
Wed Sep 28 01:54:14 CEST 2022


Revision: 9587
          https://developer.blender.org/rBM9587
Author:   Blendify
Date:     2022-09-28 01:54:14 +0200 (Wed, 28 Sep 2022)
Log Message:
-----------
Nodes: Add missing vector rotate information

Author: @filip_kratky

Differential Revision: https://developer.blender.org/D14787

Modified Paths:
--------------
    trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst

Modified: trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst	2022-09-27 23:43:57 UTC (rev 9586)
+++ trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst	2022-09-27 23:54:14 UTC (rev 9587)
@@ -25,7 +25,17 @@
 Center
    Point to rotate around.
 
+Axis
+   Axis to rotate around.
 
+Angle
+   Angle to rotate the input vector by.
+
+Rotation
+   When *Type* is set to *Euler*, rotate the input vector
+   by these angles around the X, Y, then Z axes in that order.
+
+
 Properties
 ==========
 
@@ -32,7 +42,7 @@
 Type
    The type of angle input.
 
-   :X, Y, Z Axis:
+   :X/Y/Z Axis:
       Rotates the vector around the defined axis and
       the amount of rotation is defined by the *Angle* input.
    :Axis Angle:



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