[Bf-docboard-svn] bf-manual: [9587] trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst: Nodes: Add missing vector rotate information
Aaron Carlisle
noreply at blender.org
Wed Sep 28 01:54:14 CEST 2022
Revision: 9587
https://developer.blender.org/rBM9587
Author: Blendify
Date: 2022-09-28 01:54:14 +0200 (Wed, 28 Sep 2022)
Log Message:
-----------
Nodes: Add missing vector rotate information
Author: @filip_kratky
Differential Revision: https://developer.blender.org/D14787
Modified Paths:
--------------
trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst
Modified: trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst 2022-09-27 23:43:57 UTC (rev 9586)
+++ trunk/blender_docs/manual/render/shader_nodes/vector/vector_rotate.rst 2022-09-27 23:54:14 UTC (rev 9587)
@@ -25,7 +25,17 @@
Center
Point to rotate around.
+Axis
+ Axis to rotate around.
+Angle
+ Angle to rotate the input vector by.
+
+Rotation
+ When *Type* is set to *Euler*, rotate the input vector
+ by these angles around the X, Y, then Z axes in that order.
+
+
Properties
==========
@@ -32,7 +42,7 @@
Type
The type of angle input.
- :X, Y, Z Axis:
+ :X/Y/Z Axis:
Rotates the vector around the defined axis and
the amount of rotation is defined by the *Angle* input.
:Axis Angle:
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