[Bf-docboard-svn] bf-manual: [9628] trunk/blender_docs/manual/animation/armatures: Cleanup: Pose Library operators

Aaron Carlisle noreply at blender.org
Tue Oct 11 03:44:08 CEST 2022


Revision: 9628
          https://developer.blender.org/rBM9628
Author:   Blendify
Date:     2022-10-11 03:44:08 +0200 (Tue, 11 Oct 2022)
Log Message:
-----------
Cleanup: Pose Library operators

- Add RNA references
- Add sentence about where they can be found
- Match wording with UI

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
    trunk/blender_docs/manual/animation/armatures/properties/pose_library.rst

Modified: trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst	2022-10-11 01:10:21 UTC (rev 9627)
+++ trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst	2022-10-11 01:44:08 UTC (rev 9628)
@@ -205,7 +205,20 @@
 and in Pose Mode. The :doc:`catalog system </files/asset_libraries/catalogs>`
 and the filter bar at the top can be used to search for specific poses.
 
-Apply
+.. _bpy.types.WindowManager.poselib_flipped:
+
+Flip Pose
+   Will mirror the pose from left to right and vice versa.
+   This makes it possible, for example, to apply a left-hand pose to the right hand,
+   reducing the number of poses you have to put into the library.
+   This can of course also be applied for asymmetrical facial expressions
+   that depend on the camera angle.
+
+The following operators can be accessed by :kbd:`RMB` on a pose:
+
+.. _bpy.ops.poselib.apply_pose_asset:
+
+Apply Pose
    Applies the pose to the character. If there are any bones selected,
    the pose will be applied only to those bones. This makes it possible to
    create a "finger guns" pose by applying a fist pose to the hand,
@@ -212,20 +225,17 @@
    and then an "open hand" pose for only the index finger and thumb.
    Double-clicking a pose will also apply it.
 
-Interactive Blend
+.. _bpy.ops.poselib.blend_pose_asset:
+
+Blend Pose
    Allows you to gradually blend a pose from the library into the character's pose.
    Click the button, then move the mouse left/right to determine the desired blend.
    While blending, you can use the Tab key to toggle between the original and the blended pose.
    As usual in Blender, left-click or press Enter to confirm; right-click or press Escape to cancel the operator.
 
-Flip Pose
-   Will mirror the pose from left to right and vice versa.
-   This makes it possible, for example, to apply a left-hand pose to the right hand,
-   reducing the number of poses you have to put into the library.
-   This can of course also be applied for asymmetrical facial expressions
-   that depend on the camera angle.
+.. _bpy.ops.poselib.pose_asset_select_bones:
 
-Select, Deselect
+Select/Deselect Pose Bones
    Select or deselect the bones that are used in the pose. This can be used to create a selection set,
    or simply show what was part of the pose and what wasn't.
 

Modified: trunk/blender_docs/manual/animation/armatures/properties/pose_library.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/properties/pose_library.rst	2022-10-11 01:10:21 UTC (rev 9627)
+++ trunk/blender_docs/manual/animation/armatures/properties/pose_library.rst	2022-10-11 01:44:08 UTC (rev 9628)
@@ -73,4 +73,4 @@
 
    Convert Old-Style Pose Library
       Converts the pose library to pose assets. For more information, see
-      :ref:`pose-library-convert-old`.
\ No newline at end of file
+      :ref:`pose-library-convert-old`.



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